I got the email days ago. I kept track of the progress, and was hoping for a demo soon. [ QUOTE ] Joust 3D - STOPPED After discussing this step with Igrok our coder I feel that carrying on would only delay the inevitable. I feel depressed that this is the scond project I am part of that didn´t work out. Why? Hard to say.…
Nice job! What is the intended use of the model? Is it built for real-time use, as in a game? Or is it built with film effects in mind? If for realtime, I would recommend not using a Boolean for the front lower bolt hole, since that creates long thin triangles. It would be better to use a texture for a detail like this.
A stylized backpack, created during my holiday. I tried to stay up-to date as faithfully as possible. hope you like it! Artstation link: https://www.artstation.com/artwork/3EQm3g
Man, This is looking oustanding. Subbed for sure. Very clean maps and cool devines. I'd take a look at the left shoulder tattoo. Right now the knotwork is considerably more inticate than on the rest of the tattoos and it creates a noisy feel to it. There's a little noticeable scalloping on the shorts. This is easily…
fonfa: Thanks for the tips, I think that 7k is probably the highest poly count I'd go for. It only has 1,031 polys currently, so it would be difficult to get it higher than 7k (the interior will probably really help increase the poly count and detail). Valandar: Although I'm creating it to be a game model, and Cod4 is my…
Thanks guys! No new progess yet, but I'll try to address your question Erich. Here are some wires: As you can see I didn't pull off the un-creasiest hole-riddled cylindrical object, but my source material has some imperfect creases in it as well, so it doesn't bother me that much. If you haven't done so already, I highly…
I feel like you are doing too many things at the same time + you might benefit from just sticking with 1 thing and finishing it Also with sculpting I think its best to try and not just draw lines on flat planes to try and give the illusion of detail, its better to actually create realistic depth in the model, because the…
- no normals (its a low spec engine) - don't look for specific tutorials or you will end up as yet another monkey creating concrete barriers. Instead search just for painting or texturing videos and just exercise. You will only get good or great if you actually try things yourself and don't depend to much on tutorials.…
Pros (considering i never played the original): -Wall walking with aliens is super fun, and sets up some great ambushes -Pred super jump is a great escape/initiate skill -Has a lot of fun potential Cons: -The fun potential is not really in this demo -No game browser -Melee combat is choppy -Grab is nearly impossible to…
-Which is better turbosmooth or opensubdiv ? -can i use crease + turbosmooth instead of adding edge loops ? and will that have any bad effect on the model that im creating