C:\UDK\UDK-201X-XX\Development\Src\UTGameContent\Classes > UTWeap_RocketLauncher_Content.uc start there. find your projectiles class.. replace it with the one you want
Today's progress: Tweaked some things. Replaces the stock button release with a smooth version. I'll just add the ridges with nDo. Added the floater mesh.
Hah! Replace the blades with some guns and we are on to a winner! :P Submitted this a few days ago however forgot to post it here! Deep Madness for Slark
I was refering to baking lightmaps manually, using Maya, instead of UDK. Then importing them and using them as replacement for the ugly UDK "low budget" lightmaps.
Updates. Blocked in some tubes. Continued to flesh out the body. Some of the tubes and addon pieces are placeholder for now. I plan on replacing them in the future.
Back then, I had my doubts when they said they wanted to replace Photoshop, but that totally changed when they introduced Painter. Indeed, well done Allegorithmic!