People maybe wondering why I post this quesion here but not official forum at 3D coat. Well I did posted there just posting here as well to up the chance to solve my problem :p (please forgive my selfishness) So the story goes: I've been searching for a software that is good and easy to use on painting diffuse map to…
Hi all. I am new, and impatient. I love this forum so far because of all the talent - we're all alike here and it feels great to be among other creators :) I have started this journey first with 3DS Max, simply because that was in my mind, sort of the "Grand Kai" of 3D, the one I remember hearing about first anyway. I…
Greetings all: time for the dreaded first post. ;P Just a quick background: I hail primarily from the GameDev.net forums, after having recently taken interest in solidifying my rather sketchy modeling, rigging, and animation skills. I consider myself well rounded in many game-dev-related talents (including various aspects…
🎉 The Marmoset Toolbag 5 beta is available for testing! This version is set to be a game changer for 3D artists of all disciplines. The new features in each major system of the software (baking, texturing, and rendering) significantly expand Toolbag’s production capabilities in all facets of 3D art creation, and boast…
Week Ten Day 1- I created a concrete wall that used to separate two houses and started building the first house. Day 2- I finished creating the first house and started working on the second house that’s to its right. Day 3- I created more houses for the foreground. Day 4- I created two more houses. Then I started to break…
Here is the promised breakdown. I started with the sketch sculpt that I made in January. I sculpted this with a custom brush I made. A simple fur buildup brush that is smooth enough so I can do a whole sketch sculpt in SculptrisPro from a sphere with only that brush. (Thing is if it would be sharp detailed you quickly get…
Looks like a decent start, gallows! You did indeed pick a tricky subject to start out on. You're right -- proportions look good. Detailing armour, getting it the right shapes and not messing it up can be tricky and time-consuming. I only really tried it recently, with just enough success to convince me to try again at a…
I would say for texture work Affinity Photo and Designer pair is better than Adobe one. They did super cool patch tool there and have macro recorder much easier to work with. Mesh deform is also easier to correct texture photo sources. APhoto reads layered exr files nativly, has little performance issue with 16 bit depth…
As far as I can tell you aren't able to mix shading models in layered materials - which doesn't sound unreasonable - the upshot being that you can't layer a material that has an ss colour channel with a material that doesn't. I don't really want to turn sss on for everything (the places I need it are pretty incidental )…
Thank you SO much for adding that feature in, i use quixel for concepting and planning color schemes often, it would be very nice to be able to add/remove meshes to an existing project! As far as the UV layout thing goes, please add it back if possible. I paint masks by hand often and right now i have to import uv…