Role Title: 3D Artist Full Time and Freelance Positions Location: Flexible/Remote Salary: Dependant on experience Rendezverse is defining the future of the B2B events and conferencing marketplace. Having raised over $4m in early stage funding we are accelerating our growth to meet the needs of an established global client…
I didn't actually call myself environment artist, I said I am deciding to focus on environment art and am building a new fresh portfolio of environment art so I can become an environment artist in the future. The portfolio I have shown doesn't include any of that because it was a recent decision I made and I have no…
Hey, looking good! I am not a modeller so i cant tell you that much about topology, I'll best leave that to the pros.. Two things you could maybe do, if you think it makes sense: 1) Maybe define the laugh lines from the mouth corner to the nostrils a bit more, that could make his emotions and facial animations look more…
I was following until you hit "clipping mask". What would that be for? The rest of it I follow. I know the terms and how to apply them. I don't really have a technical knowledge of layer blending modes, so I don't know when to use them to achieve a specific effect outside of say, multiply, screen and overlay. If any of the…
Hi, Thanks for the comments, Orangeknight : I had used an element of a photo which I then used the cut out filter in Photoshop to simplify so I could hand paint over it and tile it. After that some overlays were applied to get the fabric texture back on to it. It was then applied to the mesh using the projection brush in…
The same what earthquake said about the gun itself applies to the mag. You got too sharp edges there, which wont render to your normal map and you wont get that nice round edge look everybody wants from a normal map bake The same applies for the optic system and some other parts. Also you might want to check how those…
Well typically (like monster said) the model's vert count and topology is not going to be changing once its passed onto the animation team. It does happen from time to time and there are some things you can do to get skin weights converted over but typically it means there has been a breakdown in the pipeline. Very rarely…
It's really easy to bake a colour map in Blender. 1. For BI - apply a standard material to your high poly with the colour ID value as diffuse colour (of course you can use multiple materials per object) - bake "texture" from your high to low poly 2. For Cycle - apply a material to your high poly with either diffuse, gloss…
@Slosh: Thanks! ... I'm not exactly sure what you're asking. @Melli06: Thanks! My take on the basic experience goes something like this: 1. You make a cool portfolio and resume 2. You apply to a cool company or a cool recruiter contacts you and asks that you apply 3. If they see potential in you and your work, a cool Human…
Currently some of this is possible but not all. Normal maps applied to the high poly source mesh do not bake down to the low, but that's on our todo list, as well as a number of new baking outputs. Do bake a mesh with materials, load the source mesh into the high poly slot, and set up the material for the high poly in…