tn for fast gaming monitor and as a fan of all things stereo: active shutter 3d surround... IPS for color accuracy... QHD on 3 27 inch displays for dense pixel resolution detail at desktop distances :s Till now???? from New Egg:…
Have a look at one of the following videos for hair with transparency. You can use the same method to achieve a different styles. https://www.youtube.com/watch?v=6Wi4-fdeYyM https://www.youtube.com/watch?v=Z_ZmuKt_yp8 You can see, they used a similar method for the uncharted characters…
You may find this relevant to your research: http://www.polycount.com/forum/showthread.php?t=89682 For weapons and hero assets (character assets) I would say use unique texture sheets. For environment pieces, I would modularize as much as possible and utilize a standardized UV layout, tiling textures, and material graphs…
Yes, you can texture huge objects, and not use 4096 textures. http://polycount.com/discussion/177126/usr-colossus-fractured-space-finished http://polycount.com/discussion/144838/ue4-modular-building-set-breakdown/p1
All Intuos tablets are now wireless, so that is no longer an issue thankfully :) I hated the cord for all my Intuos products. Looks like I can buy one for even cheaper on Amazon, only $60! I don't need all those fancy touch controls either. It's funny I never got one of these earlier. I turn off all my express keys and…
14k Tris for the wheelchair is seems mighty steep to me. With some clever alpha placement, you could cut this down a lot. If I were you, I would use an alpha for those springs under the seat, and maybe on those latching things under the arms. You've got some edgeloops going up the sideplanks of the back support that don't…
To bad, its a bit to expensive for a student like me. I hoped it would be 149$ minus black friday discount or something similar. Maybe one day :D But the trial version is awesome. Great work on this release!
you should create a fully subdivided model to bake onto your low poly so that your model doesn't have these unnaturally sharp edges. Without a proper bake, the model is going to look very primitive like a ps1 game. You should always keep up reference for the material you're texturing. Just open up google images and type…