For instance in automotive presentation systems, say a virtual showroom where you can customize your car, the application runs on some server somewhere and gets streamed to your device
wich ones should i straighten ? Is there a easy system to straighten in 3dsmax without having to go manually vertex by vertex? also what if the texture ratio gets distorted in stretching?
http://www.videogamer.com/ps4/driveclub/news/evolution_studios_guerrilla_cambridge_and_sce_london_studio_hit_by_layoffs.html Even with the PS4 selling well, who does Sony think will make games for there system with no first party devs? Another hint that AAA is failing. Best of luck to those affected.
Some of you might have seen this already, but thought I would post anyways cause it was a surprise to me, and it's pretty great. https://human.biodigital.com/index.html# Once you get it running, flick muscular system on, on the left. : D
created a phone system for Rust awhile back that's just been officially launched. Was quite fun a really great learning process. It was quite early days using blender for these assets.
I found two modellers, but concept artists are still needed. Also I'm looking for people who can work with content in UDK. Lighting, particle systems, materials etc.
Maybe you could animate the camera and add some ambient music? I like the waterfall scene a lot, would it be an idea to create a particle system with slowly falling leaves?
This is how I did the inside gear system of mine. Took me a while to figure out how I was going to populate that awkward blank space under the hammer cover.