Hey, just for practice in zbrush for tiling textures, i created this stone texture, did the base in max and then sculpted in zbrush. It wont be used in this environment but just wanted to post for any feedback.! Cheers.
Been a long time since i`ve uploaded anything here. Decided I needed to stop falling back on the ol` robot crutch and start drawing stuff more practical. Hobos:
Hi I've been lurking this forum for a while but had no reason to post until now. I'm practicing my texturing but have no clue how to even approach this rough/scratched milled metal.
Feel free to do Dynamesh. Just now it's good practice you retopologize afterwards. Your eye shape is still off. Too sharpened at the corner, feels more like cat eyes.
I need more practice with foliage. I fixed up a few things. Overall I'm happy with where it turned out, but I think it could be improved given more time. On to the next!
Thanks for all the shares Maximum-Dev. Another tip: use Saturate over Clamp nodes if you are after 0-1. It's cheaper, if not practically free (and the node is smaller, if you are OCD on organization).
Thanks for the reply, I'm trying to increase the shadows opacity and add some more scratches. [SKETCHFAB]8bc1e5bd33654bcb81ebe0cfa0526c0d[/SKETCHFAB] As always any comments or critiques are useful, thanks for all and i'll keep practice! :)
It's good practice to bake with large edge padding(especially for hard edges). Also, you might want the background to be flat normal(128,128,255) and not black. Last note, why not bake out in Blender?
Thanks for the response, I'll keep at it and just hope that I get better with practice. Also I didn't think to keyframe my camera. Definitely doing that to save my camera position :D
The reason I can practice is because I don't have a job. sure I have motivational issues, but I have it with everything including going down the stairs to make a sandwich for myself.