Alternate ab configuration: Spark: good info about the muscles cutting off. I've been fighting against Zbrush to make them smooth, but not muddy. I think I could use some help understanding that fully. The think coming out of his back is the rest of his body, they're vestigial legs. I'm toying with the idea of having the…
Well, it loads super fast, but it doesn't remember my tabs from previous session The Session Saver extension doesn't work with v2.0, but this version of Firefox is supposed to remember previous session if you tell it to (Tools > Options > Main: When Firefox starts > Show my windows and tabs from last time). But it doesn't…
Thank you for the extensive feedback. I'm going to do the final rendering in Blender and then export it out to unity, but tbh i dont know if thats the best way to do it, because its my first time doing something like this. The reason the sleeve looks weird and clips into the body is because i will put an object around the…
I wasn't there.. just pointing out they've been using rigs for capture etc for a lot longer than many people think. Given its RDR2 which is relatively recent I'd expect them to have leveraged their capture setup as it reduces the workload for animation etc. No captured data ever makes it to the game without extensive…
Indeed, could be sth similar yes. I've changed all my extensions to .png now, the fail to load messages do not appear anymore, but another one: " // Warning: V-Ray : Checking CUDA driver version: Installed driver version is newer than the latest verified one! // " I mean, they demand the earliest graphics card drivers and…
Update! Since the last post, I've put a lot of time into establishing a base-pass for the mech overall. My thinking has been that if I can get the groundwork established for the texturing, then I can adjust and tweak as needed and continuously improve as I progress to the end of the project. This began with setting up the…
In my experience, it takes longer to make something like this. I could certainly make this myself (I have quite extensive programming / maxscript experience). But I just don't have the time to create scripts anymore. If something like this already exists or if someone else can make it a lot faster because they code…
not extensively, i dont have the greatest knowledge of zbrush either. i was avoiding Dynamesh so i could have subdiv levels but i might take what i have then and just dynamesh it low like you mentioned and the other think ive found difficult is the eyelid and socket. i also do feel my issue is always going too high too…
Film/Television is pretty well documented and well recognized. I think they've done a great job of showing how difficult it is/can be. To a lesser extent music, with all the major bands/artists heavily documenting their recording process/tours. Many people actually think our fulltime job is to go into work, play games all…
A lot of your details are still quite soft and squidgy. While you are wokring on a firearm that's formed from flesh and chiton, I think it'd still benefit significantly from a pass with the the polish and damStandard brushes to give yourself some cleaner, sharper lines and more distinct shapes. It doesn't need to be so…