For me zbrush is a nightmare so i keep away from it. If you have a specific goal in your head you have other options. For example if you want to import it in UE4, you can use mesh decals with pom. Even if you still want to go through the traditional workflow of baking down from hp, you can have floaters in the hp and have…
in this example Clark Coots posted the blobs nature of cracks have just been clever hided by some other straight pattern. But once you need to do just asphalt with some cracks , without dirt and other hiding patterns you would instantly come to a problem . Besides usually you can't put such style of a texture in a real…
Not sure about marmoset but Substance could only do it with something around 10 -15 mil and not with GPU render. 30-40 mil model and both Substances just hangs. Decimation in Zbrush doesn't work basically if you want to keep polypaint. Xnormal could load 700 mil model (in my experience) taking forever just to read it. Too…
i know its not realy helpfull saying that, but usually the best solution for stuff like this is not getting into a position where you need it in the first place. tbh i don't quite see why you cant blur your normal in photoshop, if you have dialation on, your normal seams wont be affected by it. lets face it, if you are…
It was a privilege to work with such a great team on this and it was exceptional to be able to re-visit and revive a game I had loved so much before. Gears was very interesting since a large part of the style came from the smart workflow the original team had applied while working on the game. We couldn't simply replace…
So, it seems that basically a bunch of tiled 512x512 textures (with greeble stuff on) is the way to go for the main "mass" of the ship. Then some individual elements get broken out into their own 512x512's and any decalling is added as extra geometry on the top (using some funky shader to fix the zfighting issues). So my…
You also have to make sure, when you're adding verts to existing edges, that the edge is highlighted when you have the cursor over it (it can sometimes be a tad delayed and hard to see IMO). Otherwise, even if you think you're on the edge, there's a chances are you're just a little bit off; the new vert wont be connected…
They can't deliver the whole game plus all stretch goals next year.They've said it several times already.As far as i remember for release they'll have Squadron 42, the persistent universe, FPS modul which i guess is going to be something basic, planetside landing...and that's it.The whole networking thing is the most…
Thanks Mr.Nugets, glad ya dig em! Ahh sorry heboltz3, had to nerf the Mask because it was getting in the way of his Glorious beardage. I kept the decal on his shield to taunt enemies with though! I spent some time today blocking out a walkcycle and caricaturing the Scotsmans' face.. Just to make him a bit different than…
@Deadly Nightshade, I'm not trying to be harsh, I just want to give a little advice. It's not nice to label anyone "worse artists" or compare the art skill of two vastly different studios. Even in a passing comment as you did. There are probably people that worked on both Torchlight2 and Diablo3 reading your posts. Show a…