Oh wow, didn't expect comments on this. Thanks for stopping by! @Aveon Thanks! They're appreciated, but I've pretty much just called it done and moved on. But, I might pull it off the shelf to throw some little touch ups on it. @almighty_gir Very good point, thanks! Would be a good idea to make those parts pop, and I'll…
Google cache still has the text http://webcache.googleusercontent.com/search?q=cache:5Rna89ypBPkJ:www.robotentertainment.com/blog/detail/Vision-behind-Age-Empires-Online+&cd=1&hl=en&ct=clnk&gl=us More info, and some of the art…
Hi! Looking at the last screenshot, I'm wondering why the highpoly is not smooth-shaded? To ensure it's not related to something else, you could isolate the part showing the issue, see if it persists. That normal map looks to me like there's is overlapping geometry or UVs going on? Ideally share meshes (isolated elements…
Thanks for the reply. Problem is, I need to have it as part of the model as it will be manufactured at one point. I'm currently trying to make it work with the bevel tool. Hopefully it works out once I get to the complex calligraphy part. How do you think the artist did the above reference photo models? The white…
yup i think you have some nice textures and you still have 2 years you will learn muuuch in that time i think. like me im in still in school too and i learned really much in a short time... ok and i still need to learn more but thats not important now :) I dont have much experience in industrie but now the question about…
Hello fellow art-doers! I suppose it is a bit late in the game but I will be taking part in the Character art contest. This will be the first time I will be participating in a 3D contest so I appreciate any suggestions you may have. My original entry was going to be Dodgeball Orianna but I have switched to recreating…
MODO's modeling and UV tools can almost get me into a flow state, where I'm just modeling and not thinking much about the interface. The community-written scripts and plugins go a long way to keep the user experience smooth. Other parts of the toolset seem too technical or are cumbersome, by comparison. I wish the…
KitBash3D is always looking for skilled 3D modelers with a passion for building worlds and contributing to the art community. While we are not actively hiring for this role, we collect applications on an ongoing basis. If you're interested in working with us in the future, you can submit an application here to be added to…
think train set, ie a set of parts for junctions/merging roads connected together with lofted splines (the splines can be used to place street furniture too, where the parts set would have them built in). If you think of it as lanes it probably only really requires 1 merging part (on multi lanes only the inside lane isn't…
thanks everyone for all the kind words and critiques! Thanks! I agree the roof moss looks a bit blobby. I had some difficulty using vertex alpha blending on the roof, due to how low poly that part of the model is. finding a good trade off between breaking up the materials on the roof and saving triangles is tricky. you can…