Hawken, [ QUOTE ] I am unable to repeat the steps Asherr has listed. [/ QUOTE ] I'm probably doing something wrong, but I have no idea what. Jackablade, everything I know comes from Paul Steed! I wish he had a book on skinning.
warby: ooops, I missed that bad misstake Ghostscape: I am unable to see the image, if you can please repost it , But I think I understand what you mean Earthquake: I agree with yoo and I won't highlight the edges. Thanks for all the reply.
I've used Silo since 2004. I like the new primitives introduced in 2022.3. Silo 2022 implements Pixar's OpenSubDiv among other things: Version 2022.3 Added new Gear/Wheel primitive. Innovative settings for cog stride, spacing, and sharpness make this primitive useful for much more than just creating gears and wheels. Added…
Hi eveyone! This case is now closed. Thanks so much for all your messages, the amount of help has been awesome. I think i've now got enough applicants to make this thing happen. Sorry if i'm unable to respond to everyone that is looking to undertake this with me. Take care of yourselves! :)
Soo... This is how you make a lowpoly normalmapped megatron. Start with 1x1 normal map and increase the resolution until you get the desired result. But seriously. The dynamic upscale only works if the doc was made in Substance Painter for example. Its unable to upscale you a random image and put back details on that.
@BringMeASunkist @Michael Knubben The clone tool is viewport based. It's a technical limitation imposed by 3D Meshes, because otherwise you could try to clone the back of a mesh in the front, and if you reach an angle we are unable to determine what to do. So for a plane it might seem to work, but in other case it doesn't.
I think that POM is actually more "liquid" in a lot of cases, not to mention it's inefficient to do in Unreal. The vertex color controlled stripes are probably nothing but a few simple shader operations. (if, lerp) I'm afraid that due to CE's inability to support custom shaders, it may not be UDK exclusive but sure is…
So next on the backlog is my work done for Gilberto Magno's Game Workshop last year! Unfortunately I was unable to participate in the entire class, as during the final third I received an extensive art test, however I did finish sometime later and am overall pretty satisfied with the results.
Was gonna say... This looks more like a like of stereotypical Final Fantasy women, than anything, and it´s not like everyone doesn't know all this already. So the writer must either have a horrible imagination, unable to write something interesting, or just a craving to complain about boobs (which is silly!).
Ok it's Wednesday night. I was unable to get any new updates tonight. Will attempt to work on fixing based on the feedback I have received through this weekend, but I don't want to make false promises. Thank you all for the input and help I have received to improve my work.