If you take the horizon line which is currently crotch level for the guys standing and most of the scene, and check to where that is flush on the girl you'll notice their crotches are all about the same level. Now if you take the bookshelf behind the girl and notice that the one edge furthest away from her going into…
The feedback is much appreciated. Julio - You made a lot of good points. Yes I did put a red light, which in turn made everything look extra rusty. I'll change that to a blue light which should definitely help it look more new and fuctional. I'll try to tweak the panels, and get rid of the emissives, and only have them in…
[ QUOTE ] the greatest comedy scene ever put down on tape in the history of planet [/ QUOTE ] Hah totally. I also love the scene where Brian is trying to avoid cliches by not *actually* putting brush to canvas but painting with his penis instead. Spaced is still my no.1 all time favourite comedy and I suspect that it might…
uh, well... lighting is gorgeous, cloth simulation seems very good vor the most part. animation ... first thing that struck me was that you can tell instantly in almost every scene which parts were mo-capped and which hand-animated (kids were sometimes horribly animated). still, looks good all in all, especially some of…
Cool work! I know you say you're finished but I have critiques for sure. - The artstation render with the blue background could use some stylized clouds, it would help sell the render. - If you lit the windows, it would look really cool. I hate how I'm about to post my own work, but check out the top window on my building…
@GuillaumeLD Looks good, the lighting is nice as well! What are you working on next? Here is my scene so far, I've still been working on it daily except weekends. I decided to leave the motorbike until last since I want to spend all December doing a very detailed one. I was not really happy with some of the quality of the…
I have dynamic shadows on my foliage and static meshes which might be making the shadows darker than they should be. Its heavy on the frame rate of my scene and useless since its not going to be an interactive environment, so I think turning off dynamic shadows and redoing all the lighting and skybox should help. Also no,…
This is what I have observed as well. World-Building/Level Art is slowly developing into a separate specialization from asset creation as the complexity and time involved in producing each type of art increases. That being said its not bad to be proficient at both. I've worked as a World Builder for the majority of my…
Thanks a bunch guys! :D @Stromberg90: Glad you like it! I actually don't really know where I get my inspiration from. I love looking at architecture, both new, old and conceptual. I guess it's pretty important to look at all kinds of stuff to get a good feeling for shapes - not just scifi concepts and so on. I look a lot…
The models are solid and the concept great. However, as other have mentioned, the scene's weakness is the lighting. Try getting a low-intensity DominantDirectionalLight in there. You should also think about your general colour scheme with lighting too, as currently, there are too many things going on with the neons. As a…