Update ^__^ Improvements to topology and Mato started UV-mapping. Currently at 1889 tris. What do you guys think? Any tips for newbs, or is this hopeless? :D
Brain drain maybe? If you already got skills, why not hop the border and work for the richest nation on earth? Though relative to our population, I don't think we're lacking that much in studios. Montreal and Vancouver are always pumping out exciting AAA games, it's Toronto that seems to be a desert. Even more bizarre,…
After some playing around I can only assume it's down to the number of light sources in the scene - if I rotate the object 180, the shadows then appear on the front of the object :poly118: I s'pose all all I'm looking for now is some validation that I'm not doing things completely wrong?!
@Olingova Thanks, man! I usually searching at first in google and pinterest, also here is free pictures, I found here stamps for the boxes. https://www.freepik.com/free-photos-vectors/travel-stamps Here is some labels generator. I didn't actually fully understand what this labels means, but it looks good to me…
So glad your back onto this; was showing guys at work today.. Look at using micromesh for your chainmail; itll save your life ;) http://www.zbrushcentral.com/showthread.php?183429-Customized-Chainmail-for-MicroMesh
Thank you @leuxart ! Our sources of inspiration are rather eclectic. As you noticed there are several elements taken directly from surrealist paintings. The architecture itself is a simplified combination of revivalist colonial building, ( modified by the limitation of working with low poly art in Sketchup ). But a bulk of…
Yeah they're basically just three different masks made in Substance to add scratches and splotches to the base colour/roughness, nothing too fancy. Basically at the moment it goes base value -> curvature -> grunge multiplied in -> AO, not doing any massively complicated blending since I just want to vary the material a…