Here is the process I tend to follow: * Freeze transforms & delete history on all models for which you intend to export UVs * Unfold all shells as to avoid overlapping with themselves, and with as little deformation as possible * Flip any rear-facing UVs to the front (any UVs that shade red instead of blue) * Select all…
The following images show my use of modular environment design that was utilized to create the video submission seen above. Wooden Set: The following assets were created from one high poly wooden beam projected onto a low poly mesh, and arranged into a modular set. These were all selected at the end of the work flow,…
These are looking pretty cool! I'm not sure what it is exactly, but the texture seems a bit flat right now. It could just be the lighting though. Do you have a ref that you're using? Personally, something like this: would be more interesting, but it depends on what reference you're using. Also, maybe lowing the roughness a…
I actually sent a pm to one of the quixel mods about this, because it was possible in 1.8 but not anymore. What I used to do for this was i would set the map display to a "plane" in the 3DO window, then adjust lighting, post-process to my liking. Then I would set the background to a solid color such as red or green (for…
It's a "spring controller" that gets assigned to a bone. Main toolbar > Graph Editors > Curve Editor > Select a track in the Track View hierarchy. Track View menu bar > Controller menu > Assign > Spring…
Hi! I recorded a short video showing how I have my Loop Slice tool set up. I have this same hotkey system for multiple tools, and it works great! Strangely, there are two lists of tools to select from (I'm not sure why the difference), but you'll want to select Loop Slice from the second set of tools. And why Shift + Q/W/E…
clockwork i have both maya and max, haven't tried xsi or modo but those are likely more geared towards my taste. i've taken a pretty thorough look at blender, and i guarantee you'd be surprised at its functionality and speed. i personally find it to be the fastest for nearly all modeling and retopology. it has my favorite…
What version of max are you using? I remember in past versions what a pain it was to snap and the trouble with the offset you are describing... hated it with a passion, but since they overhauled it, I can't complain, its perfect. They reworked snaps in 2011 or 2012 so they aren't as jacked up as they used to be. They added…
@andrad : Storing AO as vertex color data does not necessarily mean that you would multiply it over the color at all times. Modern game rendering techniques access and show the AO texture pass only when/where needed, selectively (for instance to have some nice occlusion effects in the places where direct light doesn't…
:) Thanks for all the great advice and positive feedback duxun - you can right click on any light, go to convert light and choose spotlight....you can do that with multiple lights selected too ...(make sure you save it can be buggy sometimes). You can also go to actor classes in the content browser select spotlight in the…