Thanks for the comments. :) I agree that the scene is a bit static... im currently working on a couple ideas to help push it a bit... breaking/crumbling pillars... etc. The lighting I have been struggling with a bit... I intend to keep pushing it. Perhaps lighten up the pillars so there's less shadow. I took a little…
To really critique it we need to know what the goal of the design is. Is the space really shaped like that with windows like that, or were they just made up? I'm guessing it's made up? Can you make it up differently? Also with all design the end product is usually something intended to sell the design. So even if this…
hey thanks for the answer. this confuses me a bit though. when you say that the baking and display software has to be synkronised, it makes it sound like there is no objective "right" normal map. i thought that, if i bake it correctly it doesnt matter where its displayed, it would still look right. is this totally wrong?…
A lot of the criticisms that were given before still apply... there are still loads of problems with the anatomy and posture. Forget about the details and step down in your subdivisions to iron out the bigger shapes and proportions. Her pose from side view is especially awkward. It's like she's in the middle of sitting…
Thank you all for the feedback. :) Tkfxity, well the ground's colour actually changes under the water, but you are right, it should be more obvious. I couldn't pump out more from the landscape, I have to change it to meshes soon. How do you mean the water fades away? Isn't that the normal behaviour of it when the shore is…
It's not about capability, they could render three-digit framerates if they really wanted to, but to get the fidelity they wanted with the amount of freedom in camera motion they'd have to settle with 30fps, while some other games would pull tricks and be smart about it, those would reach 60fps. Pc harddrives have been…
@mrturtlepaste: Thanks! Yeah, I agree. I think I need to adjust the radius of the lights in the cave. @Prophecies: Agreed, I discovered my monitors have crept seriously out of calibration. I bought myself a spyder and just recalibrated, and now I see what everyone is talking about. The scene is much darker than I actually…
I've amended my original post to reflect the new URL (which is now hosted on the podcast site to make use of the advantages of wordpress optimisation plugins), and to better explain what we still need and are trying to accomplish. @Xoliul: You're absolutely right - I also never intended this to just be a twitter page,…
Brandon, haha caught in the rain wasn't quite the look I was intending. Thanks for taking the time. Addressed the folds for the better I think. There's always a tendency to overdo them but you're right, with such a tuxedo they'd be sharper and more subtle. Balancing act between them not looking like simple tubes and…
Thank you. Critique much appreciated since it's so hard to see what's wrong until you have someone else point it out. I have been told to work on the hips a little more and will continue to do so. I did intend to give her a child-like look since she isn't really evil but I might try fix her expressions some more to see…