Ok, I'm trying to create a sprite smoke w/ the SuperSpary particle system. I have the image in the diffuse and the opacity slots, but the particle faces just show up white. Is there a way to attach the smoke image onto a particle face?
I'm looking for a 3d rigging artist to help develop a CG character social influencer. The character's face is done. All we need is a rigger to seamlessly blend the CG face to live plates on a rolling basis. Let me know if this is something that interests you!
For ZBrush, which of these two pictures should I use as the image plane for my sculpt? (this is from a CAT scanned skull) Thank you. A B (A is from the perspective camera directly facing the skull and B is using an orthographic camera directly facing the skull)
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and use ortographicview when modelling. Cause the face is off. Start with a low density map and sculpt out (move out) the main shapes) use a face planer picture.
Get a likeness of Ray Park first. Then worry about face paint. Getting likeness is incredibly difficult in and of itself, but if you can manage it, then the face paint will be entirely secondary.
yea... it looks like from the side the monkeys face wouldn't fit in that mask properly. Like the mask needs to be longer (around the mouth) to give space for his face.
It looks like there's no unwrap on those faces. Triangulate the mesh in your 3d app of choice and just apply any texture in there to makw sure those faces are unwrappes properly.