Limbo. Because it feels very natural and free, unconstrained from things like tile sets or other modular/repetitive things. This is felt in the gameplay itself, where interactive objects (such as the boat) are very well integrated into the game world. It also had well-working parralax layers that didn't feel disconnected,…
I disagree with Vig's paintover very very much. In my opinion it removes all style elements that made your character unique. The more delicate proportions on his ears, chin and nose constrasted with the fat look worked great. He's a character who's clearly obese, just not your average 'large' cartoon cahracter like I think…
Voting matters on principle -- voting as an individual supports the idea of everyone voting, etc etc. Individual votes are worth nothing. I mean, technically we're still a representative republic, it's only the electoral college which is actually going to cast votes. edit: @whiny liberals who says the government is evil…
Hi [HP] Like the prop, have some crits that may help -; 1. In the first render at the closest region there is a rectangular block with an inset protruding outwards, according to the rest of the textures this seems very plain, almost untextured. Change this area to a colour that would provide constrast to break the textures…
@Obscura You got the World Height virtual textures to work? I get the "normal" ones to work, but the world height ones just contain 0 all the time. Have had a look at the source code of UE4 and it seems to be implemented, but I have failed to get it to work.
It's probably a good idea to buy your own domain name and have it forward to whatever site you decide to use as your portfolio. CGHub tanked not too long after GDC, how many people handed out business cards that now contain dead URLs?
Only the config and content folders are included in a asset package. The content folder contains all your assets; materials, textures, etc. and Yes, that does also include levels/scenes. You are allowed to have scenes in your package for demonstrative purposes, or even to serve as a backbone for an environment.
the problem with lab idea is that labs usually contain big amounts of delicate and very expensive equipment, and allowing it to get dirty or moist seems like a good way to make sure that lab's gonna lose funds and get shut down soon. especially if it has "bio" in name.
I checked into the asset on the site, it contains everything it should have. What you'll need to do is visit the asset on Megascans.se and check your download settings. Ensure that you're grabbing the opacity map. Once you have that checked, download it again and you should be all set!
1- Loads up just fine in Zbrush for detailing... just be aware that the converted mesh will contain Triangles. 2- That is a display option that you can easily activate in the settings for that viewport. Click on the little gear icon in the top right corner and in the visibility tab activate show grid