I’m working on a modular kit for unity and am using
Zmodeler to make the wall sections and such. My big issue is
aligning everything exactly on the same vertices and edges as the adjoining pieces.
Is there a way to move an entire Island of polygons to the location of another
without merging the two surfaces so it’s…
Hi, I am looking some good plugin or scripts for manual weighting vertex normals in Maya, but without sucess, maybe you help me. I like this workflow. Now I working on some assets, where can I used this workflow. In Maya is very basic possibilities to play with vertex normals and take long time to setup as I want. I need…
The skin was created and inspired from HR Gigers' artwork which was used for the movie Alien. It's a morbid blend of organic elements combined with other-worldly mechanical parts - a fusion of human and alien parts. The rendering style derives from the airbrush which produces graduated blends, and simulate diffused…
The skin was created and inspired from HR Gigers' artwork which was used for the movie Alien. It's a morbid blend of organic elements combined with other-worldly mechanical parts - a fusion of human and alien parts. The rendering style derives from the airbrush which produces graduated blends, and simulate diffused…
video with ambient effects Attempting to add some wind effects and dust/sand to the scene, it still needs a lot of tweaking, currently it feels repetitive and kind of noisy Made a simple panning material for the vertical "runes" going up the crevice. Also made some simple bramble/thorn meshes, i still need to make some…
Sounds like a hopeless case. Zbrush excels at letting you manipulate contiguous surfaces but hair card meshes are pretty much the opposite. In my experience they are done best with curve profiles - not polygons - for all the shape and layering work and only converted to polygons for the final stages. And then you will…
Get the addon https://ryh1113.gumroad.com/l/watercolor-renderer https://blendermarket.com/products/watercolor-renderer Watercolor renderer What's Watercolor Renderer, as its name implies, this is a real-time watercolor renderer, which let artist direct how to watercolor style should be. How artist control the watercolor…
Depends how complex your flower is. Visual examples would help a lot when asking questions like this. Something like this could be mostly done with skinning, though it'd be a lot of bones. Blend shapes wouldn't work since usually the vertices move in a straight line from pose to pose. These flower petals rotate open from…
Yes, make one playable level, or a portion of one level, to final quality. This is called a vertical slice. Helps stakeholders, investors, and team members all understand what the game should look and feel like. Also helps iron out art pipeline. How much detail is needed. What are the weak points of the pipeline. Etc.…
Thanks for the input. I just watched some gameplay footage videos and looked at some screenshots of some of the guns from that game. I think some of the weapon designs from the game are quite nice and have good animations to help show how they work. What would you say you like most about their weapon designs or art? Well…