Damn. I looked the video over again carefully, and it actually does not appear to use Photoshop brushes. It looks like it uses its own unique brush system to paint in 3DO.
It takes 1 second for me to google reflectivity values. As long as you're following the correct PBR pipeline, it takes more effort to intentionally break the system then let it run its course.
hi @trebor777 nice update! :) it definately uselful when work with multiple zbrush subtool , zbrush naming system is quite ... disaster so using those folder will help the pipeline a lot ... :)
there is also the layer system, you can use the number keys or select a layer from the bottom toolbar, and use hte m key to change what layer the currently selected objects are on.
Its not the particle system its something to do with my material as it appears to be... Cause its not applied to other material instances(I have a master material and everything else is a child instance).
@Loutrattitude - very fair point, i think we might use your suggestion! @CJFerguson - The save system will be getting an overhaul in coming releases, "Save as" option is certainly one of the features :)
This new physics driven animation system: http://blenderartists.org/forum/showthread.php?279052-BEPUik-Full-Body-Inverse-Kinematics is pretty cool too, although not quite production ready yet.
Thanks for that info, very helpful. As for texture scanning that might be something else to consider. I know after reading about the scanning system they are using for Order 1886 it looks very cool.