Hi everyone! It's the first time for me posting in these forums but I've been reading them for quite a while now. I've spent the last 6 months working on this portfolio : https://www.artstation.com/deiansm and I would love some honest feedback from you guys! I'm going to try my luck and see if I can get hired in some video…
Hey guys!:cool: I was thinking of working on getting a new job..:poly142: Sooo, I wanted to do some stuff that has to do with that company. Cater to their ego, as Eddie Murphy would have said:poly136: I had this Call of Duty 4 character sdk laying around. It's skinned up and good to go. I did some handkey stuff on it about…
@Cathodeus Okay, thank you. That's more the answer I was looking for. That just wasn't what I gathered from your first answer. If most studios just use to core tools, then that's what I will mainly stick with. I mean, that's what I have been sticking with for years. I just wanted to know if it was true that most studios…
Then I wouldn't suggest a 17" That would be a PITA to carry around all day at school. You get better deals with the ATI cards and DX11 support. However you dont get the CUDA support of Nvidia. Here are some ideas (and you dont have to buy here, just examples). If you swallow the pill of ATI:…
Here you go. -- Make two MEL shelf buttons. Then, here's the MEL code for shelf button 1: //turn off undo undoInfo -stateWithoutFlush false; //query current grid divisions int $gridDivs = `grid -q -divisions`; //calculate new divisions $gridDivs = $gridDivs * 2; //query current grid spacing int $gridSpacing = `grid -q…
A V G The following art and other content is from a game project I've been occupied with for about 4-5 years now. In short, the game is antinatalism themed and has a quite pessimistic story. It would have various settings, from Earth in the near future (not shown in this post) to various alien planets and megastructures in…
As jeff said it targets CPU bottlenecks. One aspect is also that those are techniques that programmers have to apply to their code. So it's not a pure driver optimization that makes anything fast in the driver. The talk as well as others make suggestions to programmers how to organize their render engines to avoid some CPU…
do you think you could make a game by having 50 people code individual parts of a random game independently with no contact. sell those parts in a store. and have someone else simply buy various bits of that code and smash it together an make a nice game? i doubt a "game asset" store will ever work for anything but quick…
I just use F4 to turn on and off wireframe while keeping flat shaded :) But if you want to get a key bound to flat shading, it's pretty easy. Bring up the MAX script editor (MAXScript->MAXScript Editor...) and type the code in: Now there are a few ways to get that bound to a key, but the one I'd use is: * Select the code…
This is fantastic! When it works it has easily optimised my cross-application workflow by a significant margin. One rather significant problem. The first session with 2.68 I played around with baking out maps, everything worked fine. I rebooted, did the sleep thing, and the next day re-opened Blender and it freaked out…