One really cool thing that stands out to me (particularly on the front and rear iron sight posts) is the subtle and softer shapes that convey more of a plastic material while metal parts have clearer/sharper edges. Awesome stuff. All the texture detail is extremely subtle too which I love; though there is an unfortunate…
Hey guys, nice progress, even if it seems a slow month! Gaiascope, nice progress on the textures, I'm curious how it'll turn out with lighting (unless you plan to keep it that way?). Nice pool table :p So I was wondering, what's the plan for next month ? Has anyone gotten news from Wulf ? If I'm looking at the right Skype…
@Odow I already stated why composition of those pics isn't important right now. The mission of the thread was to see if there was any interest in cartoons to begin with. You might not believe me but I'm not trying to be intentionally daft. I have already bought books to help me on color & design. I have done thumbnail…
well its hard to tell whats giong on with that color, but what i see is that the buttons and knobs are not right. The switch on the left is much to tall, and the knobs near the spout are prob not finsihed, and the lights on the side seem too large. Of course this only matters if your going for complete accuracy. Also you…
Thanks for your crits guys! I am considering putting some cracks and such on the lantern however, I have a few questions before doing so. Why would solid granite crack? Rain couldn't do it, and certainly not the sun nor the summer heat. Nor would the winter cold. Granite is beastly. The egyptians made their structures with…
Thanks guys! @Andrew Mackie: Do you have a non US keyboard? I will look into this. @gsokol: I have considered giving the user the ability to set the default light and model positions. I'll add this in very soon. Multi-map support should be coming soon, I'm doing un-listing and trying to get rid of whats below right now…
Textures are pretty good so far! Have you thought about using a darker grass though? Right now like everything is so bright it's kinda glaring to look at. If you squint your eyes, the thing that stands out the most in your scene is the roof, because it's the only dark thing, which is sorta weird. You probably want the…
I loved the controls in Dark Souls! It beautifully implemented a more realistic armor system where weight affects maneuverability so if you were wearing tons of stuff you'd move and recover slower from hits and dodges. Another thing I really liked is that it doesn't have invulnerable dodging so deciding whether to roll…
I indeed not see. Yeah well, these were just me personal thoughts.Although Thanks for the link and you might be right hehe. Here is an another one about Frostbite and volume ray marching to get volumetric lighting: http://www.frostbite.com/2015/08/physically-based-unified-volumetric-rendering-in-frostbite/ So I'd still say…
If this is Toolbag 2, the link Flaw pointed to is kinda outdated. See: http://www.marmoset.co/toolbag/learn/pbr-theory http://www.marmoset.co/toolbag/learn/pbr-practice For your metal-heavy scene, it may just be better to go the metalness map route. Is it metal? Y = white, N = black. Takes care of your spec so you can just…