I stick to Quaternion also, its what Biped was originally built on and what it seems to function best with. I run into a lot of problem when its set to Euler. Things like tangents resetting to default when saving/loading animation, what good are bezier handles if they reset? I leave "separate tracks" at the default…
I have some one who need a hyper real setup rigging for character. I have never head of such thing and wonder what's the deal with it? Is it any different form normal character skeleton rigging?
I wound this plugin for rigging everything in less than a couple of minutes. I was wondering, is this even possible to rig something in minutes no matter how complex it is?
Hey guys, so I am relatively new to 3D modelling, done a little logo at work using blender as a boot up animation for our tablets but I have started my first real project which is going to be a female anime mercenary. I do not plan on using it for animation/games etc, just for rendering a picture. I have got the base mesh…