I can imagine that this is actually quite common. I don't know anybody interested in game development outside of the internet but many of the programmers I meet at school, both good and bad, are ego-stroking jerks. Programming a small simple game really isn't that difficult, you just have to be willing to learn, much like…
I like the concept but feel it may be lacking a strong focal point right now. It's like a bunch of props thrown together in a desert. I would say maybe add a few more items, and try to find a strong focal point. Also, adding tears in the canvas I think would look pretty sweet! Also, this really reminds me of some Killzone…
Tweaked more, made low poly models in blender now and am currently playing around with that. I remain unsure about the faceplate design, it's hard to place supportive straps for it when his body is so ....pudgy. I love the new gauntlet design, need the rope bindings are going to be the hard part though. Can't decide at the…
I think you are looking for an automatic LOD generator. Multi-res in 3dmax , Decimate in Blender, Maya has something too. As well as a few game engines themselves. But Imo neither of them work perfectly right to have a perfect polyflow and no shading artifacts. Thus manual retopology tools are so common. Those tools works…
You can do it either way, really just depends on your needs. Unless the item is replaceable (ie: you can unequip it) I would probably just make them all a single object. Making them separate objects is fine, but you may end up with penetrating meshes during animation if you aren't careful with how you lay out your…
Are you still applying for the maya ones? Most companies will let you learn on the job. I only knew maya at the start. Learned max on the job. Same with motion builder when I changed companies. animation is pretty similar in Maya though. It's actually better (in my opinion.) Graph editor is basically the same. s keys…
These are splines? I think you're after the cross-section and surface/nurbs tools. If you convert to an editable spline, attach them together so they're both in the same item layer and then use the cross-section tool (next to the attach button) to join them. You can then apply a Surface modifier and you'll get some "proxy"…
I guess my question is... when you import a substance material, it creates (in my case anyways) the four maps/outputs I have, a Substance Graph Instance, a Substance Instance factory, and a material. I'm just a bit lost when it comes to whats connected to what... So the substance graph instance allows me to change the…
Haven't had time to work on him this weekend :( @ATaylor I would change your material, I find any of the grey materials to be the best. I actually use one that emulates mudbox but I have no idea where I got it from :\ I use dynamesh for extra items, block out some shape then switch over to the Topology brush and draw out a…
I played it start to finish. It's not a good game. It opens up fairly well, and some of the visuals are genuinely awesome - but the story rapidly trails off within the first half an hour or so, then drags on for another ten-twelve hours. The combat is boring, the character skill trees feel like a waste of time, and whilst…