Here is what typical topology for a race track looks like: If you have a specific terrain topology in mind, start with a rough out of the terrain. Then draw a spline on top for your track layout. Loft the spline and use the loft settings to control things like banking (if you feel it is necessary). Then it is just a matter…
I need to get done with this today, since I will be on holiday from tomorrow :sweat: Won't do any major changes to the layout @9thKnight already did a lot of testing (love your work btw :wink: ) I personally prefer the black(ish) background a lot to these two. The pink/red one is my favourite atm, but I fear that might be…
Just learn some css/html. You can nick ideas\html from other peoples sites and work it into something original of your own. Look at the simple portfolio template someone did, and continue it. Its really not that hard, and it means you can get exactly what you want. Id also look at varous templates, and layout grids to get…
I know this posting is about two months old but have you tried 3D Coat for Texture Painting. It has been working with our studio so far. Just figure out the workflow that fits you. We use Lightwave/Modo ->UV Layout ->3D Coat and then back to Lightwave/Modo ->then onward to game engine. Also try looking at Houdini $99 for…
I'm about halfway through the final act (III). I'm enjoying the game and the story has developed more. It does get boring at times because of the reuse of sub-level layouts. I guess Bioware saved development time by reusing level geometry, but returning to the "same location" two to four times per act is getting a bit…
I would definitely get rid of the resizing image loading script. It really slows down navigating the page. Also, you have these medium size thumbnails that don't fill the entire layout width, then you click on them and get a slightly larger image. Instead, just build the page to something like 1200 pixels wide, and make…
doope :) cool stuff man (and nice simple site layout). Gotta agree on the low poly/textures thing. The sculpt for that cop looks rad but not digging the final as much. Could try throwing a little more colour into them textures, little more wear and damage on the clothes to vary it up a bit mebbe. Fancier more edgy lights…
I really enjoyed that. :) Watched it all the way through. Great work. Nice layout. This would make a really good intro/opening level. Did you build all the assets? I love the rocks/cliffs especially. I think you could have improved the drama/atmosphere by cycling to dusk/night as the howls increased. And also changed the…
@Fearian, Carlo: Great to hear from you. It's surprising to hear two votes for CG Tuts considering that their interface seems pretty inefficient. The entries are enormous with only one or two entries above the fold and there's virtually no sorting/searching. This is more of a blog than an archive, in which light this kind…
Okay one question. is it all relative, like a laptop trackpad (pushing the cursor progressively) or is it absolute like an iphone touchpad? More specifically : could one tape some kind of transparent or opaque grid/layout on it, and tap certain areas to activate certain tools or shortcuts? (imagine if the icons in the…