I'd push the plastic more. You've got a *great* texture but I think there is still a bit to go to hit the sweet spot. Some ideas: - Run generic black/white noise, run through nVidia filter, and overlay onto plastic. It'll help roughen up the plastic a bit more. - Try to pull out the peaks of the material a bit more. In the…
this is how i'm using it. it's affinity but i'm assuming features like layer styles and stroke control are universal. perhaps you could even do it in photoshop? never looked into it's vector tools. upside to this over pixel based source assets is of course the potential to tweak- and re-use elements. the result can then…
Hey there khal (I'm leaving it at that, as it sounds a bit like "pal") ! that's quite a bit of work you're dishing out there. You can post your images on a website like imgur and directly copy/paste the "BBcode" link that this tool will provide for you. If I may recommend one thing : you should get stronger pencils. 2B…
HAHAHAHA.. actually I seem to have everything I need, the drop rate at the moment is very generous (for me anyway), My spiritmaster never spends any cash and Ive accumilated about 180k at lvl 20. I get drops that I can use and the quests give pretty decent stuff too. Not sure what its like later on, I presume the economy…
I finished the rough texturing phase today, I think I may take the piece an iteration further in texturing at a later date but I think it is final for now, what changes do you guys think I could make to make it look extra crispy?? I am generally very happy with where it stands now but every aspiring artist needs critique.…
Didn't got that much done today. Maybe there will be some more later tonight. Anyhow, I jumped straight onto the concrete thingy course I was curious how it would work. The damage is done in Zbrush, so that part got normals. The flat concrete didn't get any yet, since it's just a photo from CGtextures atm. This is how that…
@Brian "Panda" Choi Thanks! I went back and tuned up the abs a bit more. Hopefully they don't feel clone stamped. I'm planning to add even more asymmetry later down the line when I do later detail passes.I do use other references. As I find more I like to store them in my PureRef Sheet. @BIGTIMEMASTER Thanks for the…
That's true for games using the 2D engine but what about games rendered in pure 3D? There's no such thing like a layer system in 3D games. The DS games I worked on used dual 3D for everything (not optimal but we were tied to engine restrictions), so we didn't even touch the layer system other than using it for rendering…
Thanks for the feedback. The material definition is always my weak spot. As far as materials go, the black/dark parts should be made of metal, while the rest (excluding the camera dome & front) should be plastic. For the plastic I first created a layer to define the roughness/metallic (0) and then used different base color…
What's wrong with just selecting them all and exporting them to a single OBJ file? I don't get why you want to Attach them all or merge them into a single object in the first place? If you want an easy way to select them all then you should do one of the following: 1. Put them in their own Layer then just select them via…