Our team is making a game called Beyond Despair. It is a multiplayer horror game with elements of survival. Here is one of our creatures - "Gorlan". Concepts And the 3d model We will post all our creatures here in this format. And we would be happy to hear what do you think about the models. Follow us on facebook…
These are still wip, in particular the backs need work, and maybe some elements defined more boldly taking into consideration shotguns last crit. but heres how they look at the mo: grunt, and grunt commander (my homage to everyones favourite q3 vet) each are in the region of ~900 tris or slightly over I pinched the hands…
Diana skin idea! Had I been a better planner I would probably have designed her outfit first... Her hair already looks different from these two screenshots I took yesterday. So far it combines elements of classic and lunar festival skin but the outfit doesn't have enough detail and ~pizazz~ so I'll have to figure something…
Hi everyone! Gonna try this competition out and hopefully follow through the end. I've never done a stylized hand-painted character before so this will be the first and I'm sure there will be challenges ahead of me. I'll be doing classic Fiddlesticks but might alter minor design elements on him. Who knows maybe I end up…
So I was not that happy with how my last Zweihander was looking in a number of ways, so I'm looking to make a much more traditional Zweihander, or rather Flammenschewert (Flame Sword) Here is the Ref Sheet: Here is the high poly base model: In the low poly, the blade is 2,222 tris, so that didn't leave me a lot for the…
Looks dope, Materials could use a little more love, just needs a little more edge wear and some minor separation of materials for the rivets, and misc details. *Really digging the edge wear reference on this guy, a lot of the raised elements have shown through depending on the heavier use in those areas; thus eroding the…
Before you jump into sculpting full body it would be better to start with separate parts. So you sculp a hand, a nose, an ear and so on and research information and gather anatomical references for each part. Then you’ll look into proportional relationships of separate elements which’ll help you to construct an average…
The easel looks pretty nice but is one of the less important elements to texture in the scene as a whole. If I were you I'd get more blockout assets in there, and even take some of the blockouts further along before trying to do much in the way of texturing. You can really push a scene far with just flat materials and…
Cheers guys, I have recently been back at the scene and have decided to change the light setup some what as I totally agree with the comments above. Below you can see some of the WIP modular elements and the changed scene lighting. I thought it would also be beneficial to rough out the general idea for some narrative and…
I was developing a web page with a lot of flowing/responsive elements and had the same page open in Firefox, Chrome and Edge for testing, and Edge is by far the fastest of the browsers. The page lags and flutters in Chrome/Firefox (while resizing browser), but in Edge it's buttery smooth. It feels very snappy and…