Awesome. I've downloaded it and I've been playing with it for a few minutes, but I can't seem to be able to get the Direct X shaders to show up. I'm always working on the 2010 version of 3DSMax and there the Xoliul shader works. Do you guys know how to set it up here or if it's possible to get some sort of real-time shader…
There's three things that could be happening in terms of rendering here. It may be a viewport grab, in which case they are using specialized materials like an equivalent to the 3-point shader for 3dsMax (which is what I am guessing it is). They could be using a secondary realtime rendering engine like Marmoset. Or, and…
Hey guys, if the original author don't mind, I have temporarily shared it here on this link while the original one comes back: https://dl.dropboxusercontent.com/u/136334834/PBRTK/PBRTK_v0_2.zip (I had also this in the same folder where I saved it, don't remember if it was related somehow, but it treated 3dsmax shader fx…
Most of the games and game engines does not benefit from lot of cores / threads, unless its directly implemented in the game code. If you make a game with Unreal, its not going to do anything with the extra threads, unless you make your code supporting it and utilizing it. And it doesn't help much with rendering it either,…
Ok intuos then but whats the actual difference between a intuos and a bamboo? I hav eto say that I just got zbrush and I just have the trial of mudbox , gonna try also 3dcoat if they have a trial , but for now I always used 3dsmax and photoshop , my main idea was that I could get much more help in making textures and…
You can try getting rid of the whole ENU folder which is the same folder the 3dsmax.ini is located, it will rebuild it when max launches. X:\Users\XXXXX\AppData\Local\Autodesk\3dsMax\201X - XXbit\enu You might want to just move it some place else since it contains a lot of the customized UI info. It's also the only folder…
That old hack does seem to work. But even in the previous version, it never worked for me 100%. Every now and then I'll still see Lightbox when I start ZB. It just saddens me cause it seems like Pixologic are going in the same route that Autodesk does with 3dsmax. Every release they add new features, some of which are of…
I think it's for people who strictly use Modo and do their uvs with it. After having used Modo for a while I can see this method of un-tangling UVs as quite convenient. Last time I checked the UV tools didn't have pelt-mapping like say Unfold3D or 3DSMax and this seems like a way to ease the pain. Now there's always the…
Fid, Thx!) Gibbage It's easy to do, but there is a problem with the polycount. I made a model in Maya and everything was fine, but when I import it to 3dsmax it becomes a big problem. Turn the camera is very hard)) Every time a freeze within 10-30 seconds. Your concept of APC looks cool! But if you want to do low-poly, The…
It's probably a particle effect. https://docs.unrealengine.com/latest/INT/Engine/Rendering/ParticleSystems/ If it wasn't done in unreal through cascade then it could have been done with the 3dsmax particle system then baked out. But I doubt that, It wouldn't have any randomness to it, unless they baked out several…