so it was you making lady deadpool! :D she looks great but the only thing that bothers me is that in the beauty shot the light looks very flat and it makes the character look melted with the background. I think that if you put just a rimlight on the back of the character you can get a nice separation. btw your handpainted…
You tell me my Idea would look killer and in the meantime you slay Death itself with those awesome concepts! :D They all look so good, I think 3 would work best, because it leaves more room to tell more of Karthus story (Maybe Shadow Isles or graves of the people he saw dying?) But be careful that the effects from the hand…
This was my second project for this class, to recreate a still life in Maya. I spent a lot more time than Id really like to admit getting the wood texture on the desk the way I wanted it. Its procedurally generated from Mayas wood material but I was feeling very particular about this mahogany desk and I wanted it…
I'm a maya user that never realised how cool splines were till I tried max. Defauly I'm a maya user, but Nex is essential. If the need is there I will hapilly use Max though...I will just be a bit slower :D on topic....dont switch sortware, just expand your knowledge...you dont have to abandon one in favour of the other.…
Unfortunately there's no soundbite-friendly way of saying "use the minimum amount of geo necessary after you have applied proper sub-d technique, in order to reap the benefits of what makes sub-d the preferred modeling approach in the first place".- ;) True! and there are different tools, and methods for tackling different…
i don't see how marvelous would make much sense to use here? there's not an awful lot of defined folds i can see in these pictures at least. what kind of humongous avatar mesh would you have to use to get anything worthwhile out of it? marvelous depends on real world scale to some degree. :) what's wrong with just…
So.. I made some animations. :) You can clearly see I'm no real animator :D In the end, I think the scene will continue to be as small as it is now. I'll still add some smaller rocks, after that building the scene with props and getting those damn blueprints to work. It looks like I've accomplished almost nothing in 12…
Remember that each time you Subdivide you are doubling your poly count. Your next level down is half has dense as your highest. Try not to Sub-D the entire thing just to get the resolution you need in one area, instead Sub-D just that area. Just because Mudbox handles a high amount of polys and an easy to learn interface…
For a simple Box I think the Max Help File on the Unwrap Modifier would suffice...understand the functions and you can unwrap simple objects easily...this tutorial taught me the basics of unwrapping (although I still hate it :D )...AFAIK the Unwrapping process hasn't changed too much since Max6...Max8 added Pelt Mappin…
Oh thanks guys! Glad you like her! :D Poop: Oh the little hover pouches? No they aren't part of the original design. In the original design she has "Default Superhero Belt Thing", which looked totally 90's. And I couldn't get rid of the belt as she uses the pouches to store stolen drugs. :( So I made them floaty to make…