here's a simple crit, or moreso of a cautionary bit of advice: Those wires are probably going to cause some problems, and be very expensive to recreate in a low poly model. Game artists often artificially beef up wire sizes because without a very high resolution and very good anti-aliasing, those wires will show up as a…
Sure would be nice if there was a thread without any noise dismissing performance and practical application with current hardware. Assuming down the line that something Maxwell-like will be in a console within 4 years and your dedicating research and development into pipeline possiblities and discoveries right now. Please…
Yeah, good idea, I hate the maya selection system which is very random. I will try to improve that. Unfortunately, the soft selection/average vertice tools doesn't work with the live selection. I have no idea for the moment on how to implement that, but it's planned. It will need a little bit of work I think to achieve…
You should try to watch quickly some of the tutorial resources I provided to have an idea of how to bake common maps like normal or AO map at least. For your question about the shape of the texture parts, this is where a good UV unwrapping is important. When you unwrap manually your UVs, apply a checkboard on your…
on a side note... Coming from traditional media years before I considered painting would really be possible on computers it at first took me a long time to wrap my head around using sliders or simply droplet selecting hue value and sat. And what was a correct blend between two colors is different when considering the…
With how important the gun is as a focal point, I would really spend a few polys rounding it out a bit more, modeling the interior of the barel so you get a bit of depth/parallax, and fixing the nasty seam between the side and the front. I assumed this was a diffuse-only material pass but with the marmoset render you've…
Thanks! Still got loads to do and loads to fix/polish but I'm having fun. Resisting the urge to make houses in the Sims 3 and actually model something to try and land a new job. (yes I like the sims and bought all of their expansions, don't judge! I love the animations :) ) I swear 3d modeling is the sims open for business…
Hi Tim, you're posting in the right place. I'd recommend that you edit your post though, so the image is embedded in your post. It'll let people easily see it, which will help them in posting critiques quickly. use without the quotes to do that. If you're worried about bandwidth you can always make a free account/upload it…
Ehh, Karl, I didn't intend it in a personal way at you, only the overall dialogue in this thread -- I apologize that the language in my post got a bit personal. I firmly disagree with you on the nature of the thread and how productive any theories about asians being better at art are, and I do really think ANY dialogue…
Commandor, thanks so much for your feedback. Pretty new to texturing so I'm still wrapping my head around all the millions of micro decisions that go into making hte texture right. Plus obviously quixel is a rather large helping hand :) 1). great observation. I hadn't considered how the materials sat together with each…