It was The Adventures of Batman and Robin for the Sega Genesis. I wasn't on GSA, unfortunately. Even an emulator that allowed layer separating would be fantastic. Some of the environment work I did would be totally obscured by foreground layers, and the boss character I did for the game was on his own layer. Do you know of…
https://youtu.be/YDeptWduHNc Today, we'll dive into the Substrate shading model PART 1. Substrate is a powerful tool for physically based rendering (PBR). We'll focus on the Substrate Slab BSDF, which helps create complex materials by allowing multiple layers to interact with light. This tutorial is beginner-friendly, and…
This script takes the current layer, reduces the levels of the blue channel, from 255 down to 128, and then sets the layer to overlay mode. This is necessary when combining a grey scale layer that has had the photoshop normal map filter applied, with a baked out normal map from max/kaldera/orb/melody.…
I'm pretty sure this will work...but I'd have to test: 1. Make a layer and move the shield into position 2. Make another layer and make your adjustments 3. Delete the "move" layer *Edit* Yup! Totally works. May break your symmetry though.
I went looking for the forums recently, as now UT2004 got re-released , I couldn't find any other way to do some playermodels than Milkshape. I think I bought it twice over the years as I kept forgetting the code / losing the email I regged on. Must've been 2002/2004 I last used it. Would be cool to see the project picked…