Well you're not getting any stretching, but you're wasting vast amounts of precious texture space there. You really want to scale the UV islands up so that they feel up as much of the texture as possible, so that you've got the most resolution for your textures once they're on your model. In this case, I'd take the back…
Cool Cool! @jakemoyo Erm from the get go, I have a default scene custom made to already include a Human scale. and one that's in a seated position. So yeah, I would definitely get the scale dead on before you begin your blockout. I use fbx 2018 at the moment, so I'm not sure, if you're having problems with importing fbx I…
Hey guys, thanks for all the comments. I adjusted my website to fit most of the agreeable crits. I still got a couple things to add but i'm pretty happy with the way it is now. http://cordellfelix.com How does it look now? Also here is my port reel that I got done the week before i graduated on December 18th 2011:…
Some methods here http://www.polycount.com/forum/showthread.php?p=1852983#post1852983 You won't get the blending shader, and probably not the vertex color either, but you might be able to extract the textures.
Well, I posted the request here: http://polycount.com/discussion/188395/low-poly-girl-head-requesting-assistance-paint-over-blender3d#latest But so far there were no responses to it.
I wasn't very satisfied with the last angel statue so I decided to cut it from the room. I also redesigned the ceiling a bit after playing The Order:1886, which is the most beautiful game i've ever played and full of inspiration. Also, I wanted to share the hi poly brazier that I just completed.
http://www.amazon.com/Digital-Lighting-Rendering-2nd-Edition/dp/0321316312 Is great. My favorite is a video though (cause you know save trees) by Jeremy Vickery (Pixar Lighting Stud): http://www.thegnomonworkshop.com/store/product/185/Practical-Light-and-Color#.U2AL7vldV8E