Another scene I'm putting together, this time in UE5. I have to work in 4 for the other project because I'm doing it as an example for students. So this is my way to experiment with 5 some.
Soo.. the VRAM thing is slightly misleading although it is still a big win and a great idea to use RVT. The static memory footprint of the assets that render into the RVT doesn't change - not a huge problem, but worth knowing that stuff doesn't completely evaporate. You need to load all the high mips / models etc. at the…