@cremuss nahh the colors of the final texture, and the lighting are a complete mess. I might try making the same texture with zbrush. Sizes on the screenshot are not the right scale. I have some smaller and some bigger ones. I dont think it looks plain, and it has quite a bit of surface detail. I dont want them to look too…
The lower part of the body is slightly higher in quality to me. The creases and folds in the pants are more detailed, and there are scratches on his knee-pads, and nice lighting on his boots. The upper part of his body is crying for more detail to me, especially his helmet. Unless it's meant to be one of those helmets with…
@Devon M Thanks for that workflow, really helpful to see it laid out like that. Bed Progress so far. Might go back to the high poly and make the cushions feel a little disjointed from the frame I think (as well as that weirdness with the top cushion. Right now they just meet the metal frame in places. Also just trying out…
Yeah it's still too dark, sorry dude. There needs to be either more ambient lighting or your objects need to emit light. Think about your favorite video games. How do they do their lighting. Another thing to remember is, depending on your desktop, it might be WAY brighter than other peoples (like Macs tend to be brighter…
It's looking pretty cool, and its definietly an interesting piece - one thing I would do is stick to the concept in terms of having the screens be blue - the orange of the panels, while complementing the blue lighting scheme, is a bit to intense and just looks a bit odd. Personally if I were you, I'd change the screens to…
Which app? What you see in the render preview window is a full render that includes the scene lighting. If you don't have lights in your scene then this is the one light that follows the viewport camera around, a bit like a light on a minisub exploring the Titanic. Where ever it shines will be lit up. If you where to view…
I'm trying to get the lighting down more. Thank you for all your suggestions. I reduced the amount of ambient light I had going on, and went a bit more dynamic like the picture supplied by SHEPEIRO. I don't want the light above the laptop to be quite as glaringly bright as the paint over, because I still want this basement…
well, you've got the colors better. still, for the right effect they have to support a form, and a light pattern that falls on that form. the closer the pants are to the light, the more intense the orange should be. anything further away "loses" light and saturation (unless bounce light). the lighter, middle-line fold on…
Hey all, learning is still going strong! But wondered if anyone could explain a little more to me about lights. The shaders I have been tinkering with use 1 or 2 lights, but what I want to know is how would this differ if you were going to use it in a game engine, or even more lights in max (I don't need actual code, just…
You'd go about the color zones with mostly just using point and spot lights with different colors throughout your scene. Also looking at it again, I think that your directional light is really not doing you much help. It's currently washing out all the buildings on the right side. I think you may want to try reworking the…