Hey everyone, The Demo 3 has been updated ! * You can now control the volume of the music. * You can now compare the Dota 2 shaders and the default Unity shaders and see the differences between them. To see the changes it's this way : Game Shaders Volume 1 - Dota 2 [Released] Thank you !
The pillar looks great in high-poly, but looks really compressed in that test render - like it's sagging under all the weight it's holding. Maybe I'm just being thrown off by the lines on the default checkerboard. Although, it looks like you're missing a piece around the narrowest part of the column, which could also be…
slight derail (sorry) but afaik you cant re-map xXx+right click either.....I have a custom quad menu that I would like to just be right click but no joy....if anyone knows a way that doesn't involve overwriting the functions in the default right click menu then I am all ears.
Create a 2nd UV channel in Max and bake out your AO map. In UDK create a Tex Coord node and set the UV channel to 1 (as opposed to the default of '0' I think.) Plug the Tex Coord into your AO map param node. Multiply your AO Param by the final diffuse input.
is there a way to get the default silo options onscreen in the beta? edit nm I read its temporarily removed. im getting something wonky going on with symmetry tho, this mesh mirrors fine in zbrush: I think its something to do with the polys of the base mesh nearest the mirror plane not recieving mirrored displacement
What do you want to know exactly? There are 2 ways to make an anim continuously playing in game. 1. Anim blueprint - state machine - make it its default and only state and then it will play that anim forever 2. Just add "play animation" node on event begin play in ts blueprint, and set it to looping.
If you're using Max 6 or higher I would strongly suggest using Particle Flow. Then you can use the Stop operator, along with an Age Test, to do what you want. The Stop operator is not included in PFlow by default, but can be downloaded here: http://www.orbaz.com/products/particle-flow-tools-freebies.html
Huh... well I normally don't work like that when tweaking the cage. I didn't even know push worked on selections of verts ha! I normally reset it (because its a crazy nightmare by default) then push (everything) out and go in and move the verts around by hand using the Select and Move tool.
i think you should just keep doing what you are doing now, its all art and thats all that matters! in fact i bet a lot of people don't know as much about normal mapping as you do, so that pretty much makes you skilled by default Good Job!
As both the lads have mentioned, if you use a router in your house, your software firewall on your machine may not be the only thing preventing access to the internet. Most consumer brand routers I know have everything except ports for mail, HTTP and news closed by default. I hope that helps a bit..