So, I've been workin' on the head for awhile today. Right now he's coming in at 1926 tris. I think I'll be pushing a lot of his face up a bit, looks too enlongated to me. I dunno though, I've been staring at this thing all day. Any C&C's welcomed :]
The lift musak (same tune as the shawshank redemption used if i'm not mistaken) was a nice touch and definately placed the game in the 1930's for me. It'd be cool to think that these kinds of subtleties are littered thoughout the game. The trailer definately gives the same feeling i got when watching Thief2/SS2 for the…
gauss - lots of chicago, lots of london too ... my girlfriend was keen to point out that the restaurant where bruce went swimming was one she'd been to at Canary Wharf ... Really good. I mean, really fucking good. Gritty as hell, didn't seem at all like a comic book ... which might have been a problem some years ago, but…
will look at the shoes, Im trying to fallow a model sheet so Ill compare, thanks. I started the texture on the hat and attached a pic of the pants. Can you explain the crotch issue? Im not to familiar with this. I was able to rid of some polygons and so now Im at 2014, but I wont have the paper or liquor in UT04 so it will…
[ QUOTE ] wow the level design and texturing is horrendous, looks like a game from 1996, i know its flash, but its running directx/opengl, i'm sure they could do quite a bit more with it than this. [/ QUOTE ] Well using Macrodmedia Director as the engine for the game is pretty limiting. The last time I used it, I had to…
Canada has passed 1533 death penalties. The death penalty was totally abololished as late as 1998. 1998 was a barely a cough and a ball scratch ago. So don't get all noble about canada, the place is like any other 'civilized' nation (aside from the ridiculus taxation I had to endure) If anyone calls me unfair about…