By "live" layer I mean any non-rasterized layer that works parametrically. Like adjustment layers, color layers, pattern layers, etc. Almost anything other than just a raster layer. I generate masks for things like edge wear, dirt, corrosion etc. by using live layers to adjust bakes. The advantage of only using live layers…
one of the easier ways to change a color or saturation of a picture or texture is the hue/saturation adjustment which can be done in a couple of different ways. The first is directly changing the hue/sat of the layer itself and is done by Image -> Adjustments -> Hue/Saturation or Ctrl-U. The second way is to add an…
Your texture density is way off. Part of that probably has to do with the fact you are trying to do a traditional unwrap with something that has so many parts. Doing a regular unwrap on some of it would be ideal, but you can't possibly expect the texture resolution to stand up when you are up close doing it this way.…
Verm- frequency is probably the forefront of theory, so there's a ton of variations out there...it took me forever to settle on it, but I go for low frequency-high intensity, it's worked wonders for me ... but I'm not trying to cut anymore...I've heard this is something geared more towards bulking. if you look at my…
@pmiller001 - Yep I'm just doing it the old fashion way :D I was trying to use Substance Painter, but with this being my first go at PBR I wanted to breakdown making each texture one at a time. Substance Painter would've saved me a ton of time because it creates every map together. For instance, when you paint in scratches…
While I found the concept on Feng's site, I'd like to go ahead and give this piece some character: "ROBERTA" Comparably, this character would be as interacted with as Big Daddy was in Bioshock. I wouldn't say she is a boss type character, but a main element to the games story. Roberta weighs in @ around 7,000 triangles and…
[ QUOTE ] So does ANYONE work better during the daytime??? [/ QUOTE ] I've witnessed how damaging a late schedule can have on my mental and physical health. I used to stay up til 3 or 4 am, but my mind would be too lost in a haze to do anything productive. The next morning, I would feel the after effects and have no…
I'd say you're off to an ok start. You might want to consider getting some more placeholder geometry in there so that you can more accurately place everything in relation to everything else. It will also help identify how much you can get away with modular design and instancing. As you complete the different pieces you can…
I like the look of the enemies. But you gotta ask yourself, what makes this enemy, an enemy. I mean besides its sinister look, what is its main weapon. And why is your main character terminating them? What makes the character design unique to other boss types and/or other enemy NPC's? When I first glanced at it I thought…
The concept is cool, very tron with a hint of sci-fi steam punk. I like what you've started. =) [ QUOTE ] It's finally done after about 5-6 weeks [/ QUOTE ]Thats the thing, its never really "done" its just abandoned in a near perfect state. If you let this sit for a week or two and come back to it, you'll find stuff you…