If you haven't seen it yet, Joe and i did a vid on how to approach character rendering in Toolbag2: [ame=" https://www.youtube.com/watch?v=DAyx-C3O1Hc"]Toolbag 2 | Shader Setup for Characters *Live Demo* - YouTube[/ame]
Hey, maybe already mentioned - a "one click to marmoset" solution would be nice. If i bought marmoset toolbag 2.0 - would be nice to have an documentation, that i can recreate the visual from ddo to toolbag2. Is there already an documentation ? let me know! Thanks
after i open the 3DO, the DDO menu from the toolbar is still empty even if i have a mesh loaded. + When i open the mesh group menu nothing appears. What's going on?? (i tried to put a smart material which was a success but i cannot work without the extra menu it's supposed to have) here's a pic
@EarthQuake Thank you for putting an example together! I have some follow-up questions at the end of this reply, but they are nothing major. @pior Yeah a few features in Toolbag might just leave me wanting to always bake in it. ---- I don't want to turn this into a Toolbag vs Painter baking thread but since I am doing this…
the area looks also fine in toolsbag. but it comes in unsmoothed. on export make sure you export it softened and on bake it works for me, just quickly tested in tooldbag 4, ont have 5 installed at the office on zero roughness and with an environment shown, i do see some artifacts, which i would assume all come from the…
hey everyone. i wrote a quick maxscript thats got some custom buttons for me, and i want to know how to be able to keep the rollout of the script docked as a toolbar if possible. here's a quick shot of what ive got. the 4 icons outlined in green are their own floating rollout which can be docked to any toolbar, but once…
Thanks guys, really glad you like it! This is actually a really good question. As stromberg mentions toolbag 1.09 offers a lot more than the quick previewer you get with dDo. dDo's previewer is great if you need to load a mesh and preview one texture set, however Marmoset Toolbag offers a lot more in terms of setting up…
I have a few custom scripts on toolbars which I line up together and handily sit to the right of the viewport. However each time I load max they aren't loaded and I need to open them again and reposition them. I have placed them where I want and saved them in my maxstart file but they still don't load. Is there a way to…
it'll also be about familiarity: if you happen to work with UE all day long, chances are you will know about all sorts of not so obvious functionality and tweaks to make stuff look really nice and comparable to or even better than what toolbag can give you out of the box with no fuss.
Finally released my Custom Marmoset Toolbag 3 Shader! I implemented Triplanar Projection mapping so that you can map textures to objects that do not have or have incorrect UV mapping. Thread and download link below:…