Wish i'd known about this before hand. I'd set my alarm to wake up for it hehe. Wish they'd do these kind of things in the future like Rift did for example on Twitch. Live broadcasts. A lot more fun and i think you can cover a lot more in the same time. Anyway, going to read up on it seeing the subjects there will be some…
People summed up the reasons of the main question of the OP so all I could complain about UE4 would be my spoiled requirements from development team. Like a high quality/ performance friendly Real-Time Global Illumination solution. And yesterdays Twitch stream they actually answered my question and said " We got our top…
Hey Polycount, thanks for stopping by ! I did this character on my freetime for the last 3 weeks, I streamed most of the process on my twitch channel ( except the long renders ! ) . I had a lot of fun creating these dirty textures in Mari. This is rendered in Vray for 3dsmax using Alsurface shader. The character itself is…
While I'm still fighting with the pose and the environment I've decided to drop this here for you to take a small peek. In the past 2 months I've worked on this character(Clementine from Westworld). I wanted to see if I can make this really complex hairstyle and clothes. The whole process was streamed on my twitch:…
I've been learning Blender and streaming recently, my schedule is essentially a few evenings after work then finishing up the prop on the weekend, then starting a new asset the following week. So far here's my progress. All built and baked in Blender, textured in SP, renders composited in PS. (I did build the drone, but…
Scene: The Dragon Lord Team: Jemel Watson & Dan Williamson WiP Thread: http://www.polycount.com/forum/showthread.php?t=147236 Software used: Substance Designer/Painter Photoshop 3dsMax Marmoset Toolbag Zbrush xNormal UE4 Thanks to Allegorithmic & Polycount for hosting the competition, we had great fun, goodluck to…
Yozora, At least you already are working in a game company. I am a student who is about to graduate at the end of the year, still trying to get better... improving, but probably won't be amazing any time soon. So there goes having an exceptional portfolio. I'm not all that good at networking, so i don't really meet people…
First progress image. Still have a long way to go. I do plan on adding some of the gravestones in the back. That was a good idea. I'm open to other feedback and suggestions as well! I am recording/streaming all of my work on my Twitch channel. (Though an hour got lost last week when I blocked in the solid colors. Nothing…
Thank you all for the encouraging comments so far. Currently I am getting some work in my limited free time and focusing on sculpting up a new set of rocks that will act as the top of the central islands. For anyone interested, I've also started live streaming some of my progress over on Twitch. If you would like to check…
Just doodling. The modeling took two days in total, and Im really slow, so it takes time. (A little like Deckers gun in Blade Runner;)) police image. Really just an experiment and it is nothing revolutionary but it was kind of fun seeing it grow up. Vitaly Bulgarov liked it, so Im stoked. He is the real deal. I hope to do…