All materials are made in Substance Designer and rendered in Marmoset Toolbag 4 Stylised Crystal Different colour Stylised Grass Painted Metal Damaged Padded Leather Damaged
Hi guys! This is my first thread. So glad to see your positive comments :) Everything customizable and fully seamless (damage effect,ao,normals and etc.) NEW! PBR ready! Damage effect.
Having lived in London for about 10 years, I'm still wondering who did the most damage, the Taliban on the 7th of July '05 or these retards damaging their own country...
[ QUOTE ] jesus christ . Imagine the damage terrorist factions etc will do with these ! [/ QUOTE ] Don't let the U.S. fearmongering influence you. Terrorists? Imagine the damage the armadillos will do with these!
The damage to the concrete supports seems out of place as nothing else really seems to have been that badly damaged. Other than that it looks absolutely amazing. :D
the materials are looks pretty good at the moment. Only thing I'm not a fan of right now is the damage to Perry on the blue bottle. Just not really a fan of the damage on the beak.
It is interesting, more dreamlike than anything, basically shit unless the objective is to make abstracts Great thread analysing one of the videos https://twitter.com/ChombaBupe/status/1758226090579894542 here's the video https://cdn.openai.com/sora/videos/tokyo-in-the-snow.mp4 Its adding so much to the lawsuit, its…
The heavy iron torch: For the utilitarian adventurer, Doubles as a cudgel - 1d6 bludgeoning damage +1 additional point of fire damage if lit. More here: http://www.lucasmichel.com/project-dungeon.html
only played multiplayer, splash damage did an awesome job with it! but it still has that splash damage shooting mechanic which feels like your just shooting into a sponge :P