Hey everyone! Meet Mushy, the mushy monster ( not really but he tries his best )) ). High poly sketch done in ZBrush, low poly in Cinema4D, handpainted in Substance Painter and rendered in Octane.
The founder of the Big Bang I have been working on in Cinema4d. I could use some suggestions for the priest robe material if anyone sees anything right away. Thanks
Hi all “Sojourn” is a short cinematic trailer I created in Unreal Engine that I have just finished. With a background in directing, animation and visual effects for Film and TV, this was my first project using Unreal — a challenging but incredibly rewarding learning experience. I handled the full pipeline—from motion…
Would make sense to port to OSX, as more and more 3D titles are appearing on iOS. Cinema4D support for Unity is a little borked, native 3DS MAX would certainly be a refreshing solution.
@kodde : thank you! Here is a first animation test for the screen : I had no idead how to do this procedurally in Maya, so this is animated in cinema4d . :) How would you do such shader in Maya ?
Thanks Uncle; that seems a good solution, if I can find a copy of 3DS Max...sadly I am on Mac, so it would be either Blender, Cheetah3d or Cinema4d (can't afford maya :P)
Hi guys, We're sharing a demo video
of our Post Nuclear Warzone City, a set of game-ready assets built for quick
use and easy customization. We had a lot of fun putting this one together,
especially making sure it runs smoothly in-game without heavy tweaks. https://www.youtube.com/watch?v=0IWiRPwejwI Here's some…
Low poly practice, trying to go the Nintendo DS RPG style. The eyes and mouth are from an old model, and are placeholder. Does someone know how to use vertex colors with Cinema4D? Is it even possible?