so i decided I was gonna res up the wolfen model i did a texture for in my portfolio... here's my results thus far. just faffing about in muddy boxes for about 45 or so from a low res mesh.
whats up! this is an environment i modeled textured and rendered based off of a room from rainbow six extraction. i would have liked to add more detail but am still pretty happy with the outcome! any feedback or critiques is very welcome :)
Hey Swizzle I feel honored to have yo reply here, but ya I was going to rig and utilize the FFD modifiers to add the curves to the model depending on what pose he would be in.
Ah well, BFF was worth a try. With FBX, did you make sure both versions of Max have the save exact version of the FBX exporter/importer? If they don't, you're in for a world of hurt.
It depends on the maps, some are quite small for a full team fight (especially the boat one and on FFA), surviving a couple of seconds before someone else spawns behind you. ;) Others is big enough.
Bayonetta and Shanoa from Castlevania: Order of Ecclasia immediately come to mind. I also liked Terra from FF6 and Amaterasu from Okami (even though the latter is a wolf.. a female wolf.)
Thanks @Fefs, she certainly is a great model :smile: Here are my days 13 - 16. I'm glad we're over half way now, it's a lot of work - keep going everyone!
ff7 tifa. in sai, probably my best recent thing by the by, im really wanting tips for using sai, and good brushes for sai, if someone has either of those things, shoot me a pm.
Here's some tuts that'll help you get started: http://www.ghouseproductions.com/tutorials.html http://www.3dtotal.com/ffa/tutorials/max/joanofarc/head1.asp http://www.3dzealot.com/php/index.php
these are nice and friendly, cool stuff.. i wonder what theyd look like if you put on a ffd and just gave them a bit of a cartoony angle, like wider at the top.. might be nice if it was subtle