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Re: Maya UV's Jumping back
Reply by
Jeff Parrott
·
Feb 2011
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Technical Talk
I've had this problem since 2002 with Maya. The only fix is the moving and undo trick.
Re: mudbox 2009 can't sculpt if I zoom in too close.
Reply by
gaganjain
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Nov 2009
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Technical Talk
The issue with the camera near clipping plane. You will need to reduce it to something like .001...
Re: Hug your kid at home, but belt them in the car. The automobile thread!
Reply by
Master_v12
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Jan 2011
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General Discussion
I've already seen a few of them on the street. Can't wait to see the Boss 302s
Re: Modo - who has tried it?
Reply by
Frankie
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Dec 2004
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Technical Talk
the new tools preview are viewable here http://www.luxology.com/community/registered/preview/102/
40k: Space Marine teaser..
Topic by
adam
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Jun 2010
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General Discussion
I've been on this team since November. http://www.gametrailers.com/video/e3-2010-warhammer-40-000/101422#comments_top
Re: Rural Britan Industrial Age Scene
Reply by
Alberto Rdrgz
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Aug 2011
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3D Art Showcase & Critiques
+1. lighting needs some work as well, your shadows really dark. Add a skylight at like 0.2 and claer them up.
Re: Incoming dynamic booleans Modo 701 plug-in
Reply by
WarrenM
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Mar 2014
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General Discussion
Yeah, it's vastly improved in 102. They even went so far as to include some new preset meshes that are very thin, designed to be bisectors...
2 results
Re: TexTools 3.0+
Reply by
Furyofaseraph
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Jul 2012
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Technical Talk
That's fair. my $0.02: I think the center-pivot would be handy, but the math is easy enough to position the center of a cluster in a specific place.
Re: Earthquake
Reply by
Fordy
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Feb 2006
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General Discussion
The great British quake of 2002 (no seriously!) Measured 4.2 and only lasted a couple of seconds. First and only quake I have experienced.
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
nrek
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Jan 2009
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Stickies
Getting started on some alien baby sculpts for my level since I ran into a mental block for the scene layout. Experiment 001
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