So in Maya it has this feature of all slider bars that lets you over drive them, for example the range might be 0-1, but I can type 2 in and then the slider bar becomes 0-2 and becomes more sensitive. My question is how to I reset the slider bar so it's back to 0-1. In my case I've set the number way too high so it's…
Hi All Im getting fed up of getting mails from these forums with the incorrect link in th post. For example my latest mail from the forums = http://boards.polycount.net/showthreaded.php?Cat=0&Number=77764 but it should actually read: http://boards.polycount.net/showflat.php?Cat=0&Number=82&an=0&page=0&gonew=1#77764 This…
Orb From the "previewhead.cfg" file: # # This example shows using ORB as a previewer, # i.e. to view an existing model with existing # normal map(s) and/or decal map(s) # # import model for viewing ViewModel imports/dericks_head_low.obj # Specify which normal map to use on material 0 SetViewNormalmap 0…
Tomorrows will definitely be the steam box if you look at the icon for it. [0 ] the first one was just 0, and that was the OS, so they quite literally put it into a box in the icon. So ya. the steam box will definitely run the steam OS natively. The third one, i think is going to be source 2. 0 + 0. If you look at the…
Gunna be using 3 concepts from your folder on my next project :) https://photos-5.dropbox.com/t/0/AADURiUXYZZYlJvRwXL7dFzJSkCTpJdqby5mSLrM2p7pLQ/12/4398702/jpeg/32x32/3/1364709600/0/2/sakura_in_raqsonu_by_raqsonu-d2xp5yd.jpg/wPLz9ha4_uGlXYYUOE1BtrJFfgPC9pT3j3wTAXGC8DE?size=1280x960…
Here's an easy way to fix it. If you laid out your shells outside the 0 to 1 space, into 0 to -1, -1 to 1, etc. Here's an easy way to remedy it: Here's your shells outside the 0 to 1 Select them and move your scale pivot up to 1, 1. Like so: Then scale your shells in both U and V directions until they fit nicely into the 0…
Cheers man! can't believe the threads 3 years old. Excellent found the other by going through all the bloody pimping pages lol. BoBo's Fanboys Club presents: No-penis Demon SDK ---- http://boards.polycount.net/showflat.php?Cat=0&Number=124414&an=0&page=50#Post124414 and found poops scotland thread hehe. Scotland SDK!!!…
Started a small generator for braids :) I simply converted an old tutorial (KevinJohn's) into maxscript and made it parametrable :) -- BRAID TOOLtry(destroyDialog BraidGeneratorRollout)catch()rollout BraidGeneratorRollout "Braid Generator" width:176 height:152( spinner spnNB "Nb of Strands" pos:[16,56] width:152 height:16…
Hi, I'm just trying to create a blinn material in which it has the attached 2D texture. I got some mel line but it seems like they are not connecting to the blinn material. Here is the command so far string $myBlinn = `shadingNode -asShader blinn`;hyperShade -assign $myBlinn;string $selection[] = `ls…
Okay got it working. Here is the code, just replace the polyEditUV line with whatever custom code you want to run on selected UV shells. ConvertSelectionToUVShell; $shellUVs = `ls -sl`; $findShells = `texGetShells`; $numbShells = `size $findShells`; $shellIndex = 0; for ($item = 0; $item < $numbShells; ++$item) { select…