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Re: I love cats (but not as much as I love Polycount).
Reply by
Jeremy Lindstrom
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Dec 2010
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General Discussion
that hot shell one reminds me of this one.. :D [ame] http://www.youtube.com/watch?v=WxQXBueF4Bc[/ame]
Re: hey guys
Reply by
Bartalon
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Jun 2014
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Technical Talk
Are you moving the correct UV shell into position? You may have the back side UVs selected instead.
Re: Easter Lulu
Reply by
Sundaynights
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Nov 2014
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Riot Art Contest
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Riot Art Contest - Character Art
Yep, that smells purple! I would also go for colorful and not chocolate, the idea is nice, but does not work in this gameview :(
Re: Zoids: Geno Saurer WIP
Reply by
ErichWK
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Nov 2010
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3D Art Showcase & Critiques
This is some pretty swell hipoly work... Good luck making the lo poly and all that super fun baking!
Re: The ReCap Is Back
Reply by
MadnessImport
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Oct 2011
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Big News
jarrede's piece had me at hello! Ghost in the shell is amazing and needs more fan art of such high quality!
Re: Spec-Ops Helmet [Detail Study] (Image Heavy)
Reply by
Atexh
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Feb 2017
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3D Art Showcase & Critiques
Great stuff @gametime, loving the look of those comtacs! Have you considered a version with a cammed up shell?
Re: Proper UVs for production head models
Reply by
oglu
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Mar 2019
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Technical Talk
For games its most of the time one shell. For cinematics several UDIMs if you need closeups. But nothing special.
Re: Normal maps/Symmetry seam question
Reply by
qwedeath
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Jul 2016
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Technical Talk
After some tests i realized that this issue is caused by overlapping shells on the UV map, but still have no sollution for this
Re: nautical sci-fi environment
Reply by
Joshbate182
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Oct 2015
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3D Art Showcase & Critiques
Iv started the environment with the gear box seeing as its what drew me to it in the 1st place. Here is the shell of it.
Re: Station / Laboratory 3D Environment
Reply by
fyran
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Aug 2010
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3D Art Showcase & Critiques
Most Definitley (A) with some high tech junk spilling over the top. Nice work so far btw.
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