Cranium is definitely a bit too small. His eyes should be at about the midpoint of his head. Entire head might be a bit on the small side too, though it may just be the fact that its a little out of proportion vertically. It'd probably look better if you defined the outside of the nostils a bit more where the jut…
Thanks for the comment Disco stu, I'll try to make the muscles sharper/better-defined. Brandoom, I was thinking the same thing when I saw these masks but the canister is really huge and I'm going for a direct interpretation: EDIT: Ok, sorry for the hasty post. I gave it a try and I think it looks better: EDIT 2: Muscle…
those are definately some art director-ish type comments very good point on the ground, i've been trying to think of how to make the ground more interesting without building any more props, and you are right the tent things dont make sense, needs some kinda brick or peg to keep em in place thanks for the crit!
http://personal.bgsu.edu/~jfry/dev_inprogrss.jpg I really like this for some reason, i'm not sure why. It might be the color usage? Anyway my biggest crit would have to be that your 3d work and texture work dosent seem to hold up to the same level as your painting/concept work so thats definately something to concentrate…
Almost every game with Unreal Engine i know uses DirectX 9 or 10 or does the UDK only have ogl support?! Using DX Ripper is definately possible from my point of view and has been done with normal ut3 models before^^ http://forums.epicgames.com/showthread.php?t=609411 this should work with the UDK too ^^
Perhaps it is the "Play with level and opac till it looks good" part that matters. If it is subtle enough, such information could help define or emphasize the shape without entirely fighting the lighting (which itself might play a big role in the final look as it varies from games/engines; some games don't seem to have a…
What color is her blood? The way our skin looks is defined by the blood flowing in us. Adding things like some redness(or what ever color the blood is) on the nose, cheeks, and ears will give her that more life like look your after. b1ll does a good job of this. http://www.benregimbal.com/Pre_goth.jpg…
Judging by your ref pics, the nose needs a slight upwards turn, which you don't have. It and the mouth also look to be set a bit far forward. Aside from that, definitely focus a lot more on the bridge of the nose and brows, like Shotgun said, and consider making the chin a little bit more rounded and subtley more defined.
Thanks for the replys. The model was kinda rushed. If I move forward with normalmapping, I'll probably redo the mesh aswell. @Ferg True, the edge should probably be more defined. @oobersli The shredded look isnt very well displayed in the current model, kinda bulky blocked out. Ill make it a wip, more updates comming (need…
Define talent richard, cuz id say its 99% hardwork :P And i'll side with Shep... If I got anything from my degree it was 3 years "out" to study/learn and look at what i wanted to do and I also met some awesome people to boot. Dont take a game art course though haha