Holy cow this week has been hectic. But now I'm back with an update. I had an update last week but didn't have time to post it. I had retoped, and got a low poly, and started polypainting. I had started to bake out maps last week but after critique from my class I spent a little more time polypainting and detail sculpting.…
More progress pics: The deadline for this project is now 1 day away. I've done a load of work this week - here's how the scene is looking now Here's whats new: > Made a car park including bollards > Updated landscape. Modelled a rock that I've used a few times > Updated lighting > Modelled a jukebox complete with emissive…
Gotta give out the apologizes for not making regular updates with this project. I'm running into some financial troubles and I'm trying to find a full-time job. I also had problems with Mudbox and that turned me away for a while. I can get up to about 3 or 4 subdivisions before my computer starts to slow down and not…
Hey guys, school has officially started for me and with that comes other responsibilities, unfortunately. Regardless, I am valiantly trying to finish this up in the next two weeks before my schedule gets too crazy. Here's a small update to show where things are generally going: I do feel it's coming together, which is a…
[ame=" https://www.youtube.com/watch?v=oEFqUvRRQjw&feature=channel_video_title"]Flight Sim Development Blog #2 - YouTube[/ame] Be sure to update this thread as you update your vlog, and request the admin to move this thread in to Pimping and Previews section for critics and show offs. EDIT: Stating that you have slacked…
Hi peeps, just a short heads up: I just started my 🎄 Christmas Special 🎄: My book is 33 % off the normal price for one week, starting now! Apart from that, I just updated it to version 1.0.4 - which means two more pages about Baking / Caching in the particle simulation realm and over 50 typos erased. The next update…
Okay, updated a few more things.-did a video for the Viking Island environment, with just some simple camera pans -increased title's font weight -changed title so it works as a link to the homepage -created new, less confusing email (same as name) http://artofbeni.tumblr.com Still have to update the Viking Island…
@BucketOfNuggets Yeah, I will look into this! I might do a more "original"-pipeline approach similar to my Kappulus Rocks but with a lower the res and no normal maps...maybe? Rocks might feel more fresh (made back when I was a student (2013-2014 somewhere) :) ) Not sure If I want sharp angles on the rock walls thou, but I…
To zero out in world space in UE: Details panel(right of the UI)>Transform rollout(first rollout)>Location 0,0,0 Just marquee select everything and zero them out at once. Whenever I'm learning a new application I get the basics down and then just brute force the learning from there. Work on simple projects/scenes, run into…
Hey guys heres another little update. Actually it's a rather significant one as i've migrated form using the old terrain format to the UDK's new landscape format which allows for sculpting erosion, and for blending textures based on a heightmap value so things like rocks can begin to poke up through my sand material. Very…