It's going to hurt, but make sure you apply for specific positions and tailor yourself to said positions. From my personal experience as an early professional, better to be stretched into a generalist on the job than to come in as one, mostly as an employmen approach. Regarding networking, really consider attending GDC in…
Thats not what I meant, I was meaning that why spend the time learning old ways of working when the industry is moving towards PBR as a norm. Like I said in my original post, there are only a handful of studios in the AAA market (that are not mobile or related development houses) that still use the older way of creating…
Okay you guys rock! So let me break down what I did should anyone fall into this problem. 1) I installed the Tileable Texture plugin cryrid gave me. 2) when you have your model set up, use the plugin which is under the texture tab and it will generate your material onto the document file size. *One side note, when applying…
Hmmm well I have no idea what stitching to STL standards means, the main structures were made from unique geo in Max and exported to the engine were stitched up for the most part. Didnt have to be everywhere, it just was for the most part for collision reasons and most importantly since the main level geo would have a TON…
That would look something like this: This is done using the above mentioned method - bump offset node in unreal / parallax, and opaque material. Note how the reflection of the light source stays smooth because the normal isnt directly applied to the material. If you are working with unreal by any chance, you could also use…
Chiming in on the vertex colour stuff - you'd be suprised how much difference it would make to almost all of your stuff without very much effort. Even just applying some custom colours into the corners and other occluded areas of your scene with a vertex paint without going into too much effort with geometry cuts and such.…
I'm not really sure how you made 2D sprites in 3D? Did you apply 2D sprites to separate planes? If they are 2D sprites, you can save out the sequence to separate files Walk01.png Walk02.png Walk03.png ect... and then load that into a map slot. The trick is to check on "sequence" when you're picking the bitmap image. Apply…
[ QUOTE ] rooster -every 3sec. the METRO switches to POLICE (you can see that in the bottom two pics). I was thinking of having it rotate through 'police' in different languages but adding a 1024x1024 img for every one would have been too heavy. [/ QUOTE ] have you considered re-uv mapping the model and adding a second,…
Do you have a picture of the gun it was modeled after so we can make comparissons? Without that all I can say is the grip looks a bit funny. That and the wire frams are confusing. To get a better wireframe (I'm assuming you're using Max): 1)Duplicate your model as an instance. 2)Apply a push modifier, with a low value, to…
I am trying to make a car chassis. However, I often run into the problem of the mesh appearing lumpy or has dents in it. No matter how much I try to adjust the vertices around to make it more smooth, it always shows up. It usually occurs at a quad corner point. In addition generally following sentiment, offered by others.…