Hmm. I love what you've done with the knees, but as for the way you've sculpted everything else, not a fan. It's just loose and not very cool or stylized. It would be cool if you continued the style of the knee throughout the body. Kind of like this chiselled look? I dont know, I think it would match the overall style of…
Have I mentioned I love watching you progress on this yet? Great stuff so far, I'm looking forward to seeing you continue on. Maybe this site could give you some more ideas for what you can do with the texture- I love everyone's different take on painting their models :)…
Anatomy of both woman and man is obviously the same, but it appears way softer on women. Just try to continue to refine your shapes and your attributes. The harder have be made, as it already looks like a woman. More precisely : the shape of your head is odd, your neck is too long, your temples are too harsh. Use…
Work continues, starting to flesh out accessories. The robot arm is all 100% placeholder more to feel out silhouette and play with level of detail in different areas. The main design is based off the concept of course but the concept is quite vague about the mech. Boots will gain a lot of detail in the texturing process,…
Hey Robin! Sorry about the trouble! We can step-by-step troubleshoot for you if you'd like. Did the W10 system have the Suite installed at any point previously? If it didn't and you continue to receive this error, I can get a 30-day license issued to you for trial purposes. :smile: In regards to painting, closing 3DO and…
Hey guys thanks for all your comments, they have helped so much. I have worked on the lighting some more, and I have worked on the noisiness of the textures. And I have worked on the composition some more, And Gsokol, I Was going for an angle similar to the concept art. Well guys I am going to continue to work on it. And…
Hey man this is awesome, and a suggestion came to my head while I was trying to play around with making quick wrought iron/ornamental metal designs(for gates and junk). I think it'd be cool to add a feature which lets you "flare" one end of the pipe, and maybe continuing that flare's modifiers onto the base of the next…
Thanks Fingus, and yes I think you're absolutely right. I knew I had to further define what I've already done on the horse body, but now that you mention it I really have neglected the midsection so I'll pay particular attention there. I'll continue to work on the face too; I personally like the horsey parts but not so…
in a bid to improve my time management i'm attempting to document my progress more often. i'm also testing out a backdrop, and would love feedback. Engine pod piece - 1 hour Next step - continue first passing the block out also I thought it would be prudent to put a picture of the goal and what i'm working off as reference…
Nice one!..I guess you can temporary use the max default selection sets when user want to quit max and restore it back when load it up and continue back using your code when doing the modeling, since the default selection sets get saved into the max file and there is no chance for max messed up the selection sets while…