Hey guys, we are super glad we made it in time despite all the other things to handle in life :D Of course there are tons of things we wish we could have done better, but that made it even more worth the experience ;) Sadly, one of the things we also missed a bit was updating our wip thread. We do have some screens and…
@kadeschui - Woo looking good! If you could push the roughness a bit more on the metal stripes part, it would catch the light oh-so-good! Can't wait to see what you do with your diorama. I've just been using 3D max (for the basic high poly) and photoshop for my texturing, nothing too fancy this time around, but I'm hoping…
Whoop whoop finally got some time to start working on my personal projects again, after a change of country, job and surroundings to deal with! (plus my HDD dying.... so I now definitely need to do some more personal pieces!) So, what has changed? Her hair, face and the bag are the things that I've started with. Putting of…
:# pSo, I’ve gotta say a lot of the critiques I was going to mention from your first post to this update have been fixed. I like that you’ve got your wood grain working logically with the pieces of the model and that you’ve broken up areas to visually distinguish between boards which looks super nice on your update post.…
So here is an update of my reel. I fixed the AA problem. I added a breakdown at the beginning of the scene and changed the whole fire look. I think it looks better, it is still procedural done through moving materials so its not quite there, but it was a good exploration. Next fire im making im gonna use flipbooks I…
I am totally excited about the upcoming updates, hopefully it wont be too much longer now. :) my biggest gripe right now is the Multisculpt stopping me from producing height maps. its basically stopped me working on an environment... hopefully a fix is in the works Anyway, I think the real time 3D painting tool will make…
Games like Sonic Rush operate entirely in 2d, look like they are rendered in 2d, but are actually rendered in 3d. This is because modern 3d art pipelines are much more flexible. This series has traditionally been 2d and it's a hallmark of the game's artistic direction that things are drawn in a certain way. They've put a…
Hey Polycounters, Time for an update on our progress as we are kicking off the texturing stage. Just to clearify, Worldbuilding is only 1 of 4 team assignments that we have to complete simultaneously, so progress can seem a little slow when other assignments take over. So for the update: The geometry is still being…
Update 03: Changed some proportions (again) Making a chestpiece that's close to the concept has proven much more difficult than expected. In the meantime, I've updated the nose to get a better transition into the rest of the face. Her waist/chest still seemed a little too thin, so I adjusted the width to more "realistic"…
So.. Ehm, Finally an update after almost a year :P. Around a year ago we went into the last crunchmode on our project at my fulltime job so I didn't have the energy to work on Poku at home anymore. After that I changed the team around a bit more and we are now a very select few covering everything we need (and also much…