A strong case of the "gun has to come from the bottom right corner of the screen, even if that doesn't make sense on widerscreen displays" disease, combined with the trademark Bungie vertically off-center reticle :) I agree, I don't see a good reason to do this, as it makes most guns feel like shoulder-mounted rocket…
Looked this over with Chris above. My comments on the 3D character's anatomy: - TRAPS. The traps from the side are too thick and jut too far out to the back. - BUTT. This was clearly done very quickly without much regard for how the muscles back there work together and fit. - FRONT OF KNEE: the muscle attachment at the…
I don't think you can remap the delete key, it's probably set at a higher level than CUI hotkeys and it's used in many situations. To change views, go to the customize user interface hotkeys, under category "view" (Also you can type a letter in the hotkey field to see the name of the command. For instance, you know B set…
Day One @ Fenn That is a good point hah, now that I think back I think I stopped squinting after a few shots at the color. I'll try and remember to do that tomorrow. I can see it in today's as well. I tend to make the value higher than it is. Thanks for the tip. =D Day two! Alright! I'm going to count that as making it for…
Thanks for the input. While I get where you are coming from thats actually the opposite of what I wanted to do. I believe I "may" have figured out the solution. I realized you can double click to get to the meshes properties, move down to the movement tab and type in "0" for the x,y,z coordinates. This places the pivot…
So I have been taking some time off this project but I am coming back to it at the momment. I am not so good at the low poly stage and I am a beginner in texturing. I have been using DDO to texture and I do like how the program works. My character looks quite different from the sculpt and I am not too happy with him. The…
Nice dumpster, only crit I can think to give is that I would imagine spray paint and the paint on the bin would be on or off, I'm not sure if its just me but I always felt that whenever people gradient the transparency of paint it seems to begin to not feel like... paint. Don't get me wrong, paint will fade in a gradient…
Hey Vin. I looked over you site and here's a few things that may help you out in refining your portfolio. 1. Have the site link directly to you art when it is opened. People need to be hooked on you art from the first click. If they like what they see, they will explore around and read you profile/resume but they need to…
I don't currently have the time respond to all of you, but thank you to all for sharing your stories and perspectives. I really appreciate folks being a part of this conversation! The majority of responses that I've heard (here and otherwise) certainly affirm the seemingly nationwide systemic issues within game design…
you're off to a good start man... solid the first thing that blew my mind is the overall sense of scale. those slabs look ENORMOUS... if it is a car garage, this area will be poured concrete, in which case you will see one of two instances... either a completely flat filled area of concrete, or a filled area with seams…